Console #118 - Interview with Connor of rend3 - a 3D renderer library written in pure rust
Console #118 - Interview with Connor of rend3 - a 3D renderer library written in pure rustFeaturing jiraCLI, Resoto, and Audio Sharing.
If you or someone you know is interested in sponsoring the newsletter, please reach out at osh@codesee.io 🏗️ ProjectsjiraCLIFeature-rich interactive Jira command line that will help you avoid Jira UI. language: Go, stars: 1815, issues: 20, last commit: August 14, 2022 ResotoWrite code that reacts to changes in your cloud infrastructure. Resoto helps you search infrastructure, generate reports, and automate tasks. Works with AWS, DigitalOcean, Google Cloud, and more. language: Python, stars: 1025, issues: 31, last commit: August 12, 2022 Audio sharingAudio Sharing lets you share the audio stream of your computer to other devices by simply scanning a QR code. language: Rust, stars: 10, issues: 6, last commit: July 31, 2022 rend3Easy to use, customizable, efficient 3D renderer library built on wgpu. language: Rust, stars: 524, issues: 35, last commit: July 20, 2022 🎤 Interview With Connor of rend3Hey Connor! Thanks for joining us! Let us start with your background. Where have you worked in the past, where are you from, how did you learn to program, and what languages or frameworks do you like?
What is your favorite software tool?
If you could dictate that everyone in the world should read one book, what would it be?
What are you currently learning?
What have you been listening to lately?
How do you separate good project ideas from bad ones?
Why was rend3 started?
Where did the name for rend3 come from?
Who, or what was the biggest inspiration for rend3?
Are there any overarching goals of rend3 that drive design or implementation?
What trade-offs have been made in rend3 as a consequence of these goals?
What is the most challenging problem that’s been solved in rend3, so far?
Are there any competitors or projects similar to rend3? If so, what were they lacking that made you consider building something new?
What was the most surprising thing you learned while working on rend3?
What is your typical approach to debugging issues filed in the rend3 repo?
What is the release process like for rend3?
Is rend3 intended to eventually be monetized if it isn’t monetized already? If so, how?
How do you balance your work on open-source with your day job and other responsibilities?
Do you think any of your projects do more harm than good?
What is the best way for a new developer to contribute to rend3?
If you plan to continue developing rend3, where do you see the project heading next?
What motivates you to continue contributing to rend3?
Are there any other projects besides rend3 that you’re working on?
Do you have any other project ideas that you haven’t started?
Where do you see open-source heading next?
Do you have any suggestions for someone trying to make their first contribution to an open-source project?
Want to join the conversation about one of the projects featured this week? Drop a comment, or see what others are saying! Interested in sponsoring the newsletter, or know of any cool projects or interesting developers you want us to interview? Reach out at osh@codesee.io or mention us @ConsoleWeekly! |
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