Issue #466: Stable Fluids, MineCity 2000, and just ice

Weekly newsletter about HTML5 Game Development.
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Issue #466 - December 9th 2022

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Dwarf Fortress’ graphical upgrade provides a new way into a wildly wonky game
The cryptic game's new interface welcomes newcomers but preserves the chaos.
Kevin Purdy at Ars Technica

Battle passes are everywhere – but few of them are good
While a positive step away from loot boxes, many battle passes just replicate the surface of Fortnite’s model and miss the underlying ideas entirely.
Rob Fahey at GamesIndustryBiz

From Tron to Jumanji: the greatest ever movies about video games
Licensed video game movies get a bad rap – but free film-makers from the franchises and you get some great films about games. Here are some of the best.
Keith Stuart and Keza MacDonald at The Guardian

Could, and should, mobile devs use AI for asset creation?
AI art has become a hotly debated tool in the creative industry, a fact that’s unlikely to die down anytime soon, but could, and should mobile devs use it?
Iwan Morris at PocketGamerBiz

Rewriting the horrors of mental health representation in games
Take a look at how developers are trying to rewrite the depiction of mental health as a source of horror in video games.
Henry Ewins at Game Developer
 

Tutorials:

Stable Fluids with Three.js
I decided to study fluid simulation because I need it for my job. I will discretize and implement the Navier-Stokes equations.
Misaki Nakano's blog

Build a 3D HTML5 game like Stairs using Godot – step 5: better way to control the ball, check for collisions with spikes and check for the ball to fall down the steps
Here we go with the 5th part of the tutorial series.
Emanuele Feronato's blog
 

Competitions:

Modd.io Multiplayer Game Jam
 

Tools:

MineCity 2000 - convert SimCity 2000 cities into Minecraft worlds
 

Demos:

Just ice

Cuboid isometric triangle loader

Complex polynomials ratio
 

Games:

Duke Dashington Remastered

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Issue #465: Phaser Help Center, waterfall, and Starcatcher

Friday, December 2, 2022

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #465 - December 2nd 2022 If you have anything you want to share with the HTML5

Issue #464: posing, Neural Radiance Fields, and Dwarves

Friday, November 25, 2022

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #464 - November 25th 2022 If you have anything you want to share with the HTML5

Issue #463: UrTurn, slay the dragon, and Emerald Woods

Friday, November 18, 2022

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #463 - November 18th 2022 If you have anything you want to share with the HTML5

Issue #462: sacred geometry, Phaser Editor tutorial, and Earth's Greatest Defender

Friday, November 11, 2022

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #462 - November 11th 2022 If you have anything you want to share with the HTML5

Issue #461: Game Off, AutoRegex, and Marcus O'Snail

Friday, November 4, 2022

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #461 - November 4th 2022 If you have anything you want to share with the HTML5

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