Issue #475: ECMAScript Embedded Bitmap Encoding, Kontra 9, and spheres

Weekly newsletter about HTML5 Game Development.
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Issue #475 - February 10th 2023

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Ten great video games about evil corporations
Take a break from news about real-life megacorps raking in billions while we all struggle to pay our gas bills, and revisit gaming’s most evil companies.
Keith Stuart at The Guardian

16 years after release, Team Fortress 2 is getting a major update
This game, first released in 2007, will outlive us all.
Luke Plunkett at Kotaku

The UK government just threw a huge wrench in Microsoft’s Activision deal
Preliminary report suggests divesting Call of Duty business may be key to approval.
Kyle Orland at Ars Technica
 

Tutorials:

ECMAScript Embedded Bitmap Encoding
I propose the following bitmap format, suitable for embedding small images in TypeScript or JavaScript source code. EEBE is a format used to store bitmap images within ECMAScript code in an efficient manner.
Mark Vasilkov's blog

HTML5 Serious Scrambers prototype built with Kaboom, using object pooling. Written in TypeScript
Today I am publishing an experiment made with Kaboom. The website says Kaboom is a Javascript game programming library that helps you make games fast and fun, so let’s try building some stuff.
Emanuele Feronato's blog
 

Events:

Node Congress - April 14th and 17th in Berlin and online
 

Competitions:

Game7 Game Jam - from February 17th to March 2nd
 

Tools:

Kontra v9.0 released
 

Demos:

Spheres

Mandelbrot set explorer

Make waves
 

Videos:

freeCodeCamp: create a card game in JavaScript
 

Games:

Egg Time Rewind on Newgrounds

The Cult: Blood Sisters

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Issue #474: Shell Shockers, QOA, and cosmic heart

Friday, February 3, 2023

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Issue #472: solo devs, pickup sticks, and 6 Pockets

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Issue #471: Atlas-pack, raycasting shadows in dungeon, and Super Patience

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Issue #470: Stairs, realtime 2D lighting, and Fallout 2 remake 3D

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