Issue #488: screen shake, Spline, and sunbather

Weekly newsletter about HTML5 Game Development.
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Issue #488 - May 12th 2023

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

YouTuber is facing 20 years in prison for intentionally crashing his plane in a real-life GTA stunt and then lying about it to the government
Trevor Jacob admitted that his 2021 in-flight emergency was actually staged as part of a sponsorship deal.
Andy Chalk at PC Gamer

Heisting 20 million dollars' worth of Magic: The Gathering cards in a single request
With a little bit of math, decompilation, and understanding of computer architecture, we are going to force a user-controlled arithmetic overflow to occur in Magic: The Gathering Arena.
Daniel Mayer's blog

Tears of the Kingdom devs on reinventing Zelda: ‘cheating can be fun’
Eiji Aonuma and Hidemaro Fujibayashi discuss player freedom, Majora’s Mask comparisons, and the possibility of a Zelda movie.
Mike Mahardy at Polygon

Steam bans gambling with new conduct changes
Bet it all on somewhere that's not Steam.
Justin Carter at Game Developer
 

Tutorials:

Screen shake for JS Canvas
Adding screen shake to a game is a great way to inform the player that they have been hit or that an explosion has happened.
Cone on the Floor

Build a HTML5 game like Mini Archer using Phaser and TypeScript – step 5
Firing the arrow without physics engine, only using tweens and masks.
Emanuele Feronato's blog
 

Competitions:

Gamedev.js Jam 2023 winners announced
 

Tools:

Spline - design tool for 3D web browser experiences

Announcing the new PlayCanvas asset store
 

Demos:

Sunbather

Truchet experiment

Diamond spin
 

Games:

Pixepal

Dumb Ways To Die 2

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