Console #165 - An Interview with Jeremy of Dust3D a cross-platform 3D modeling software
Console #165 - An Interview with Jeremy of Dust3D a cross-platform 3D modeling softwareFeaturing Dendron, Hurl, and Dust3D🤝 SponsorThis space is reserved for sponsors that support us to keep the newsletter going! Want to support Console? Send us a note at osh@codesee.io 🏗️ ProjectsBrowse through open source projects on OpenSourceHub.io, add your project to get more exposure and connect with other maintainers and contributors! DendronThe personal knowledge management (PKM) tool that grows as you do! Dendron is an open-source, local-first, markdown-based, note-taking tool. language: TypeScript stars: 5705 last commit: 3 weeks HurlHurl is a command line tool that runs HTTP requests defined in a simple plain text format. Hurl is very versatile: it can be used for both fetching data and testing HTTP sessions. language: Rust stars: 5524 last commit: today Dust3DDust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more. language: C++ stars: 2719 last commit: today Join thousands of other open-source enthusiasts and developers in the Open Source Hub Discord server to continue the discussion on the projects in this week's email! 🎙️ Interview With Jeremy of Dust3D: a cross-platform 3D modeling softwareHey Jeremy! Thanks for joining us! Let's start with your background.
What is your favorite software tool?
What are you currently learning?
Why was Dust3D started?
How does Dust3D work? Could you provide a small behind-the-scenes technical overview?
Why did you pick C++?
Where did the name Dust3D come from?
Who or what was the biggest inspiration for Dust3D?
Are there any overarching goals of Dust3D that drive design or implementation? If so, what trade-offs have been made in Dust3D as a consequence of these goals?
Which one are you going to work on next? Any plans?
What is the most challenging problem that has been solved in Dust3D so far? Could you provide some code links?
What sets Dust3D apart from other 3D modeling software available on the market?
What is your typical approach to debugging issues filed in the Dust3D repo?
What is the release process like for Dust3D?
Is Dust3D intended to eventually be monetized if it isn't already? If so, how? If it's already monetized, what is your main source of revenue?
What are Epic MegaGrants and how did it help your project?
What is the best way for a new developer to contribute to Dust3D?
Where do you see the project heading next?
What motivates you to continue contributing to Dust3D?
Where do you see software development heading next?
Where do you see open-source heading next?
Do you have any suggestions for someone trying to make their first contribution to an open-source project?
Want to join the conversation about one of the projects featured this week? Drop a comment, or see what others are saying! Interested in sponsoring the newsletter or know of any cool projects or interesting developers you want us to interview? Reach out at osh@codesee.io or mention us @ConsoleWeekly! |
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