Issue #498: Spine-Phaser runtime, icosafinity, and Sword Battle

Weekly newsletter about HTML5 Game Development.
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Issue #498 - July 21st 2023

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Voice actors are worried about modders cloning their voices with AI
Actors Victoria Atkin and Tim Friedlander are worried over how their voices are being cloned by fans using generative AI technology.
Bryant Francis at Game Developer

Borderlands film to release in August 2024
Craig Mazin no longer involved.
Marie Dealessandri at GamesIndustryBiz

Game tutorials should be easily skipped. Why is that so hard?
Let's talk about replay accessibility, not replay value.
Kevin Purdy at Ars Technica

Bluey: The Videogame in the works, according to evidence dug up by online sleuths
Listing on Australian government’s classification board website describes Bluey video game as a treasure hunt-style game.
Steph Harmon at The Guardian
 

Tutorials:

Coding randomized Zelda patterns
I’ve been really enjoying the latest Zelda game, Tears of the Kingdom. One of the ways the game creates a cohesive aesthetic is by repeating patterns between the game environment and interface screens.
Paul Hebert at Cloud Four
 

Competitions:

Multiplayer Madness Game Jam starts August 11th
 

Tools:

Spine-Phaser runtime released

SoundStorm - efficient parallel audio generation
 

Resources:

How do you use AI?
With 63% of devs working on or learning about AI-assisted development, this technology has the highest engagement rate. Help the community understand how you use it!

Demos:

Icosafinity

Three.js journey with lighting change

Banana
 

Videos:

The making of Vampire Survivors - documentary

MyHouse.WAD - inside Doom's most terrifying mod
 

Games:

Swordbattle.io

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