Issue #521: WebGPU in Safari, fireworks, and procedural map generation

Weekly newsletter about HTML5 Game Development.
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Issue #521 - December 29th 2023

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

WebGPU now available for testing in Safari Technology Preview
WebGPU is a new standards-compliant API that enables high-performance 3D graphics and general-purpose computations on the Web.
Mike Wyrzykowski at WebKit's blog

Mimimi Games revived a genre, pushed it forward, and then shut down
MimimiMimimi Games didn’t set out to make a trilogy of stealth strategy games. But once the studio shut its doors in December, after the release of its final DLC pack and content update for Shadow Gambit: The Cursed Crew, a trilogy of stealth strategy games is the prevailing legacy it left behind.
Mike Mahardy at Polygon

AI isn’t about shortening game development, but enhancing it
The use of AI — generative AI in particular — in game development is fraught with controversy.
Rachel Kaser at GamesBeat

Microsoft pulls the plug on Windows Mixed Reality
The move comes a year after it reported the tech giant dropped plans for a HoloLens 3.
Jeffrey Rousseau at GamesIndustryBiz
 

Tutorials:

Publishing HTML5 games with Phaser, webpack and Visual Studio Code
I'll show you how to export your work in a way you can distribute.
Emanuele Feronato's blog
 

Resources:

Game icons
 

Demos:

Fireworks

Snow

Dweet of the week: tannenbaum
 

Videos:

Gamedev.World: procedural map generation inspired by Colombian geography

Runtime Reverie: what web devs can learn from making games

WeAreDevelopers: Rob Bateman preserving Flash content
 

Games:

Red Handed

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