Inverse - ☢️ Building the World of ‘Fallout’

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The Inverse Interview
Building the World of ‘Fallout’

“How did they ever make a movie of Lolita?” This is the now-famous tagline of Stanley Kubrick’s 1962 film. Although the tagline was, of course, referring to the controversial subject matter of Vladimir Nabokov’s book, the same words could just as easily be applied to Amazon’s ambitious new video game adaptation: How did they ever make a TV series of Fallout?

Amazon’s show, spearheaded by showrunners Geneva Robertson-Dworet and Graham Wagner and directed by Westworld’s Jonathan Nolan (at least for the first three episodes), introduces us to a brand new cast of characters and story arc set within the sprawling Fallout universe. It’s 2296, 219 years after the nuclear apocalypse and the furthest into the future the franchise has ever taken us.

Though this may be an entirely new saga, there is no question that it is set within the all-too recognizable world of the Falloutseries. In fact, Nolan was committed to bringing this vast universe to life as faithfully and precisely as possible — and this daunting task fell on the shoulders of production designer Howard Cummings and costume designer Amy Westcott.

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