Issue #539: Discord with Colyseus, parametric surface, and StrikeForce Kitty

Weekly newsletter about HTML5 Game Development.
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Issue #539 - May 3rd 2024

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Game Jams
Today I’d like to talk about Game Jams. Events where programmers, artists, and others come together to create small games, can be a thrilling and rewarding experience.
Timmy Kokke's blog

Cities: Skylines 2 team apologizes, makes DLC free and promises a fan summit
A "complete focus on improving the base game" will happen before more paid DLC.
Kevin Purdy at Ars Technica

The future of the Xbox looks a lot like a PC
Microsoft’s gaming chief has been dropping a lot of hints about the future of Xbox recently.
Tom Warren at The Verge

Cataclismo shows how devs can be inspired by their home regions
The gorgeous-looking strategy game/city-builder from Digital Sun owes a lot to the castles of Castile in Spain.
Bryant Francis at Game Developer

The app store standoff is a chance to reshape mobile game discovery
Metacore CEO Mika Tammenkoski says recent litigation against Google and Apple shows the mobile market is in need of a revolution.
Mika Tammenkoski at GamesIndustryBiz
 

Tutorials:

Master React by building 25 projects
React's component-based architecture makes it scalable and maintainable, making it a top choice for both startups and established enterprises. There's one game in the list: Tic Tac Toe.
Beau Carnes at freeCodeCamp

The backend jungle: a short guide for game executives
In the realm of game development, the backend is often likened to the unsung hero working tirelessly behind the scenes, powering the intricate mechanics that make our favorite games tick. Yet, despite its critical role, the backend is frequently overlooked until issues arise, leaving developers scrambling to find solutions.
Deconstructor of Fun
 

Tools:

Template: multiplayer Discord activity with Colyseus + PixiJS (Discord embedded app SDK)

WARME Y2K - HTML5 WebGPU Game Engine 2D & 3D written in TypeScript
 

Resources:

Full source code of Watermelon Game built with Phaser, written in TypeScript
 

Demos:

Parametric surface

Robot gear Goldeneye

Dweet of the week: building blocks 🏢
 

Videos:

The insane engineering of the Gameboy
 

Games:

StrikeForce Kitty

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Issue #538: All the Jam entries, Panthera 2, and Tristram

Saturday, April 27, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #538 - April 26th 2024 If you have anything you want to share with the HTML5 game

Issue #537: Phaser by Example, fractal leaves, and Voice in the Void

Saturday, April 20, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #537 - April 19th 2024 If you have anything you want to share with the HTML5 game

Issue #536: Gamedev.js Jam 2024, Free Game Assets, and Geoshootria

Saturday, April 13, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #536 - April 12th 2024 If you have anything you want to share with the HTML5 game

Issue #535: Litecanvas, tilemap spotlight, and Fallout 2 3D

Friday, April 5, 2024

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Issue #534: Discord games with Phaser, Babylon.js 7.0, and Money Hog

Friday, March 29, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #534 - March 29th 2024 If you have anything you want to share with the HTML5 game

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