Issue #557: Optimizing JavaScript, Colombo Skylines, and dizzy letters

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Issue #557 - September 6th 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

OpenAI is shockingly good at unminifying code
While browsing the Internet for inspiration, I came across an interesting-looking component.
Frank Fiegel at Glama

PlayStation to shut down Concord two weeks after its release
$200 million well spent.
Theodore McKenzie at 80lv

'Just ask:' Hooded Horse chief product officer tells devs to treat publishers like an open book
'I think, especially in a new relationship, there's a bit of coyness.'
Chris Kerr at Game Developer

Does the rise of 'expandalone' games mean the end for big DLC?
There's been a recent spate of expansions that have been reimagined as full games.
Christopher Dring at GamesIndustryBiz
 

Tutorials:

Optimizing JavaScript for fun and for profit
Here is a summary of common optimization techniques I’ve found useful. Note that the tradeoff for performance is often readability, so the question of when to go for performance versus readability is a question left to the reader.
Rom Grk's blog
 

Resources:

Publish Your Web Games for Free on Playhop and Reach Millions of Players
Publish your games on Playhop to reach a wider audience. Access essential services, including user authentication, in-game purchases, ads, and promotions.

Colombo Skylines - digital twin of Colombo implemented in Cities: Skylines, based on real data
 

Demos:

Dizzy letters

Torus vortex

Dweet of the week: leaky edition
 

Videos:

Build 2048 and master JavaScript with Ania Kubów

So you wanna make games? Intro to game art with Riot Games
 

Games:

Scale Salon

Tens
 

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