The Deleted Scenes - The Overworld
I want to return to an idea today that I really like, which I explored in this column at Discourse Magazine and in a piece for a small magazine called Typebar. I did a little follow-up on the column, but I haven’t linked or shared the Typebar piece yet, so it’s a good opportunity to revisit this. Basically, it’s an idea, sort of based on a thing my best friend and I used to say about our hometown Main Street, that classic small towns are kind of like video game villages. Particularly, in an old-school RPG adventure game, like the town where you start the game and can always return to (to sleep in your house, save the game, visit family members and villagers and receive new side quests, etc. Those are common in-game mechanics). But I mean this in the inverse of the way you might think. I don’t mean that living in a small town is like playing a video game. I mean that playing a video game is like living in a small town. I mean that what we think of as the escapism or unbounded adventure of a video game is really a video game mimicking a lot of elements of life in traditionally urban places. Video games feel so open and adventurous mostly because so few of us have experienced that kind of thing in a real, physical place. This is a similar insight to something urbanists say about snow days—fitting, given the Monday’s winter storm—which goes like, “Snow days are so quiet and magical because there’s no motor traffic.” I thought that sounded silly until I thought about. In other words, in the absence of urbanist ideas, we don’t really perceive what’s around us. We think “magical,” when it’s really that there’s not a car or its loud engine in sight (or earshot). It doesn’t occur to most of us to even think about the absence of cars or the noise they make, because they’re so much a part of everyday life. We love urbanism but we don’t have the perception to know that or the language to express it. Here’s a bit from the Typebar piece:
The key here is that a video game town which isn’t completely fantastical is really a window into what we did, and could, build if our land-use regime permitted it. And here’s a little bit specifically touching on a video game design philosophy, which I argue illustrates my point:
It used to be a package-receiving room, and shipments were delivered through the manhole. My whole life, I imagined the manhole out on the sidewalk was just a sewer or water main access hole, but after I met my town’s mayor, she showed me that room. We went into the store whose basement it accessed, went down a narrow, creaky staircase, and stood in a basement, looking up at the underside of a manhole cover. If that isn’t a real-life video game side quest! Here’s a picture, down the block from the manhole, that I took standing in the display window of the storefront that was once our town’s department store: You can almost imagine “find the entrance to the old department store” as a video game task. There are analogous points of interest or experiences or relationships to form in suburbia, but it all takes a lot more effort and imagination. It demands more of us individually. I think we under-appreciate how much our physical built environments and surroundings can do for us: for our sense of excitement and adventure, for our mental health and energy, for our relationships, for our sense of being independent fully realized people. In other words, what I’m arguing is that the video game overworld is simply imitating the functions of a classic town or central physical, proximate, urban place, but that because so few of us have really experienced that, we think the video game is innovating on real life in some way. Read the whole piece in Typebar! Related Reading: Thank you for reading! Please consider upgrading to a paid subscription to help support this newsletter. You’ll get a weekly subscribers-only piece, plus full access to the archive: over 1,100 pieces and growing. And you’ll help ensure more like this! You're currently a free subscriber to The Deleted Scenes. For the full experience, upgrade your subscription. |
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