Issue #581: Finishing your dream project, Arnis, and The Supernatural Power Troll

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Issue #581 - February 21st 2025

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

Finally finishing your dream project
Finishing a project is amazing for your self esteem and personal growth. Therefore: establish a work-kick-off routine, allocate a time-slot for your project and stick to it, move distractions out of your sight and finally "Just do it!".
Konstantin Steinmiller at Itch

The Last Humble Bee postmortem: staying sane in solo development
This is a postmortem for my second game release, and I share lessons learned for staying sane in independent solo game development.
Jacob Weersing at Game Developer

Valve releases full Team Fortress 2 game code to encourage new, free versions
Other Source games also get the Half-Life 2 anniversary update treatment.
Kevin Purdy at Ars Technica

Microsoft’s Muse AI can design video game worlds after watching you play
Microsoft researchers have achieved what many in artificial intelligence considered a distant goal: teaching AI to understand and interact with three-dimensional spaces the way humans do.
Michael Nuñez at VentureBeat
 

Tutorials:

3D UI with React in Wonderland Engine
This guide will walk you through setting up and using the Wonderland Engine's React-UI library to create interactive and performant 3D UIs.
Wonderland Engine Tutorials
 

Events:

J On The Beach 2025 – upcoming conference for data lovers
 

Tools:

Arnis – generate cities from real life in Minecraft

Phaser Editor 4.9.0 released
 

Demos:

Pulsing star forge

Bounce on curve

Dweet of the week: game of life
 

Games:

The Supernatural Power Troll – from Gamedev.js Jam to Steam

Curvelicious – a local multiplayer snake game

Word Rummy – new game exploring Discord Activities
 

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