⚡️ ‘Split Fiction’ Sets A New Gold Standard

Plus: ‘Daredevil: Born Again’ could introduce the weirdest Marvel storyline.
Inverse Daily
'Split Fiction,' is a flawless follow-up to 'It Takes Two,' one that elevates Hazelight Studios into the upper echelon of the medium's most inventive developers.
Hazelight Studios
Review
‘Split Fiction’ Is The New Gold Standard In Co-op Games

When I told my partner I’d need her help reviewing the next game on my docket, she was optimistic but ambivalent. She enjoyed Hazelight Studios' last game, the phenomenal It Takes Two. But she’d also seen me sit down for hours, diligently taking notes and picking apart some new game before a certain deadline. Having to join me in that endeavor didn’t seem like a fun way to spend a couple weekends after a long work week.

But after 15 hours of the most creativity she’s ever seen in a video game, Split Fiction managed to change her tune. At the game’s surprisingly emotional crescendo, I noticed her sniffling and wiping away tears.

“I’m kind of sad this is going to be over,” she told me. She’d fallen in love with the game’s two endearing protagonists, its reverence of the fiction she grew up reading, and the many ways it challenged us to think outside the box. Her sentiments matched mine exactly.

With Split Fiction, Hazelight has yet again raised the bar for what a shared gaming experience can be. From its pertinent story about the devaluing of creativity, strong characters with even stronger character arcs, and the sheer imagination of its moment-to-moment gameplay, Split Fiction lives up to the hype of its popular predecessor and then some. It’s certainly a tougher game compared to the beginner-friendly It Takes Two. But the challenge doesn’t deter Split Fiction from being a new standard for co-op video games.

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The Latest
Charlie Cox as Daredevil/Matt Murdock in Daredevil: Born Again
Marvel Studios
TV Shows
Did Daredevil Just Break His One Rule?
“A line was crossed.”
A stealthy warrior crouches in a dimly lit room, while a samurai stands intimidatingly behind, surrounded by shadows and a faint glow.
Ubisoft
Gaming
‘Assassin's Creed Shadows’ Is Taking A Less-Is-More Approach With Its Story
Less grind is a big plus
A woman in a blue uniform stands confidently in a futuristic space setting, with sleek, illuminated structures in the background.
Lucasfilm
TV Shows
‘Andor’ Season 2 Will Finally Depict A Bloody Massacre Only Hinted At In Canon
Things are about to get real.
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AARP
Sponsored
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Whether you want to enjoy discounts on things like travel, restaurants, and eyeglasses, or get resources and information on social security, jobs, caregiving and retirement planning, AARP provides members with a wealth of opportunities to save money, play, learn and volunteer. Plus, you’ll get monthly AARP Bulletin & bi-monthly AARP The Magazine. Become a member now!

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Absolum
Dotemu
The Inverse Interview
‘Absolum’ Devs Reveal Why Beat ‘Em Ups And Roguelikes Are A Match Made In Heaven

Beat ‘em ups are a genre that flourished in the heyday of arcades, when players scrounged and pinched every quarter they could to see those credits roll. But as video games advanced and moved more into home consoles the genre quietly faded away – until recent years when a new wave of developers pushed to give beat ‘em ups a new renaissance.

Leading that charge is Guard Crush Games, the studio behind the comeback of a classic Sega series with Streets of Rage 4. Now, the studio is looking to really push the envelope with a new original fantasy beat ‘em up that doesn’t just capture the spirit of arcade cabinet classics, but redefines the genre at large by fusing it with the increasingly popular roguelite.

“Beat ‘em ups are a genre from the arcade where when you die you restart from the beginning, it’s the original ‘rogue’ experience,” says Absolum lead game designer Jordi Asensio, “The roots were already there in the genre.”

Absolum is unlike any beat ‘em up you’ve ever seen, a game that looks at the innovations brought by SuperGiant Games’ Hades and tries to apply that to an entirely different style of game. With the reveal of Absolum, Inverse had the chance to talk to Asensio, art director Maxime Mary, and Dotemu CEO Cyrille Imbert – diving into the studio’s ambitions to redefine a resurging genre.

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Trending
A man and a woman sit at a bar, smiling and engaged in conversation. The bar has a warm, inviting atmosphere with soft lighting.
Marvel Studios
TV Shows
‘Daredevil’ Season 2 Could Introduce The Weirdest Marvel Storyline
Read Morearrow
A close-up of a determined superhero in a dark, armored suit with a star emblem, surrounded by a blurred crowd and dramatic lighting in the background.
Marvel Studios
Movies
The Next Avengers Movies Will Repeat ‘Endgame’s Biggest Mistake
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Older messages

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