Issue #583: Dissolve effect, prism shaders, and Asterogue

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Issue #583 - March 7th 2025

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

“Literally just a copy” — hit iOS game accused of unauthorized HTML5 code theft
Web game illicitly "wrapped in a mobile shell" climbed the paid App Store charts.
Kyle Orland at Ars Technica

How Riot Games is preparing for the next generation of players
Riot Games co-founder and chief product officer Marc Merrill says social design will factor into the future of Riot Games: just maybe not in the way you think.
Bryant Francis at Game Developer

When video game age ratings go wrong: Balatro’s battle with Pegi
Card game Balatro was a huge hit last year – but a year-long struggle with the European age ratings board has exposed how well-meaning rules can have unintended consequences.
Patricia Hernandez at The Guardian
 

Tutorials:

Implementing a dissolve effect with shaders and particles in Three.js
Learn how to create an emissive dissolve effect, a popular technique in games for smoothly fading or transforming objects.
Jatin Chopra at Codrops

Simulate a keyboard input delay with Phaser
I know it may seem strange in a world where we struggle to minimize lag, but I have an idea for my next game that will take advantage of it.
Emanuele Feronato's blog
 

Events:

JSNation 2025 discount code

React Summit 2025 discount code
 

Tools:

SWGPU – simple WebGPU game engine
 

Demos:

Prism shaders flux glow

Linear paint

Dweet of the week: race
 

Videos:

JavaScript/TypeScript game engines in 2025

Vibe coding is the future
 

Games:

Asterogue – sci-fi space roguelike

Chipped – break rocks and find minerals
 

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