TheSequence - 🕹 A Massive Leap in ML for Gaming
Was this email forwarded to you? Sign up here 📝 EditorialGaming has been at the center of the ML renaissance for the last few years. In many ways, the deep learning race was kicked off by AlphaGo performance again Go’s legend Le Sedol. However, most of the advancements in ML for gaming have been specialized in either perfect or imperfect information games but never both at the same time. Models that mastered chess and Go struggle with imperfect games such as Poker. Even models like AlphaZero, which learned to play multiple games simultaneously, were constrained to perfect information environments. The reason for this is based on the intrinsic dynamics of both types of game environments. Perfect information games, like Chess and Go, are a good fit for ML techniques relying on self-play learning and local min-max search of the gamespace, while imperfect information games like Poker rely on game-reasoning techniques. Earlier this week, DeepMind unveiled a new ML method that can change these constraints forever. Player of Games (PoG) is the first ML model able to play perfect and imperfect information games at scale. Created by DeepMind, PoG combines self-play learning, search, and game-theoretic reasoning in a single model that can adapt to perfect and imperfect information environments. The model achieved super-human performance in perfect games like Chess and Go as well as imperfect games like Poker or Scotland Yard. Beyond the applications in gaming, PoG is a massive leap towards building ML models that can adapt to real-world domains such as weather forecasting or energy optimization that combine perfect and imperfect information. We should expect PoG to become a seminal algorithm in the next wave of ML gaming research. 🔺🔻 TheSequence Scope is our Sunday free digest. To receive high-quality educational content about the most relevant concepts, research papers and developments in the ML world every Tuesday and Thursday, please subscribe to TheSequence Edge 🔺🔻 🗓 Next week in TheSequence Edge: Edge#149: we discuss Model Tracing and Lineage; we explore MLTrace, a reference architecture for observability in ML pipelines; we overview M3, a platform that powers time-series at Uber. Edge#150: we deep dive into Microsoft’s SynapseML, a new framework for large-scale ML. Now, let’s review the most important developments in the AI industry this week 🔎 ML ResearchPlaying Perfect and Imperfect Games DeepMind published a paper detailing Player of Games, an algorithm that can play both perfect and imperfect information games →read more in the original research paper Language Models at Scale DeepMind published three papers detailing new techniques to scale language models →read more on DeepMind blog Debugging ML Models Amazon Research published a paper proposing a method for debugging ML models →read more on Amazon blog Improving Transformers for Computer Vision Google Research published a paper proposing a technique to optimize transformers for computer vision by using a smaller number of tokens →read more on Google Research blog 🤖 Cool AI Tech ReleasesMiniTorch The code for MiniTorch, a library for learning the principles of ML in Python, was open-sourced →read more on MiniTorch’s Github 🛠 Real World MLTesting Firefox Mozilla published a blog post detailing the ML architecture they use to test Firefox more efficiently →read more on Mozilla blog LinkedIn Analytics Stack LinkedIn published a blog post describing the evolution of their analytics stack →read more on LinkedIn blog Large Language Models for Shopping Recommendations Korean search giant Naver is using massive language pretrained models to power shopping recommendations →read more in this article from VentureBeat 🗯 Useful TweetToday at #NeurIPS2021:
🔷@WiMLworkshop & @QueerinAI workshops & socials
🔷 A framework for Verifying Probabilistic Specifications
🔷 Variational Bayesian Optimistic Sampling
🔷Collaborating with Humans without Human Data
See the full schedule via dpmd.ai/neurips2021 💸 Money in AIML&AI
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