iOS Dev Weekly - iOS Dev Weekly - Issue 540

Is this the year of AR hardware for Apple?
 

iOS Dev Weekly

 
View on the Web    Archives

ISSUE 540  January 7th 2022

 
Comment

  Comment  

 

Happy New Year, everyone! 🎉

If you pay attention to the rumours, this is definitely the year that Apple releases a VR headset… Or AR glasses… Or maybe upgraded AirPods with more AR functionality. Or possibly just a new phone with a holographic sticker on the back that says “AR Inside!”.

Is it obvious I don’t love the leaks and rumour cycle? 😬

But let’s talk about it for a second. It’s crystal clear that Apple has their eyes firmly focused on AR. Tim Cook has repeatedly gone on record saying it’s an area they’ve been interested in for five years now, and we don’t even need to talk about the amounts of engineering effort they’re putting into AR-related developer tools and frameworks.

Yet the dominant rumour at the moment seems to be about a VR or mixed reality headset. I don’t think that Apple creating a full VR headset makes much sense, so let’s not even talk about that. Mixed reality makes more sense, especially if that product is an internal prototyping device rather than a consumer product. Suppose you have multiple teams of people working on realityOS (rOS? ArrrOS? 🏴‍☠️). They need some way to work without having access to the finished product, both for secrecy reasons and because it isn’t… finished. 😂

It makes much more sense to think about the recent rumours of a mixed reality headset as something that might have leaked out of a wider group of people working on the vast amount of supporting technologies a “proper” AR product would need, rather than being an actual product itself.

The main reason I don’t think there’s going to be a mixed reality hardware product, though, is because most people don’t want to walk around with a relatively heavy, head-mounted visor that covers their eyes and makes it hard to drink a cup of coffee. I can see people walking around wearing a sleek, lightweight, beautifully designed pair of AR spectacles, but I just don’t believe walking around with a VR-style headset, even if it has a camera to allow you to “look through” it into the world, will ever be commonplace.

So if it’s an internal developer kit, maybe they’ll release a version of that prototype for us to start working on apps? 🤞 Might that be what’s coming this year? I don’t think so. I don’t see Apple showing a developer kit unless they were also able to announce the finished product, and they’re surely several years away from being able to ship that sleek version I was dreaming about a couple of paragraphs ago. No matter how carefully they pitched it, the world would see a mixed reality developer kit as a product announcement, and I don’t think Apple will ever ask consumers to walk around wearing a VR-style headset.

So, my prediction for this year is that this is not the year for any AR/VR hardware from Apple. Not even a holographic sticker on the back of the iPhone 14. 😂

I’m almost certainly wrong with every word I’ve written here, though, and will happily eat humble pie while coding an app for iGlasses in June. 😂

Dave Verwer

 
 

  Sponsored Link  

 

Build real-time chat in less time with Stream!

Stream's SwiftUI Chat SDK helps you build beautiful chat applications with as little code as possible. Start your 30-day chat trial to try it out!

getstream.io

 
 
 

  News  

 

Submit your export compliance self-classification report

It's that time of year again!

Some questions you may have: Do you need to do it if you only use HTTPS connections to a web server? Yes! Do you need to do it if you're outside the US? Yes. Do you have to do it every year for every app? Actually, no! You should read this guide from David Olesch for the full details. It only takes 15 minutes, so you might as well do it right now. I did mine yesterday. ⏰

Also, subscribe to the newsletter halfway down the linked page to get a reminder every January 1st. That's how I remember to do it!

getonthestore.com

 

Apple’s use of Swift and SwiftUI in iOS 15

As regular as clockwork, here's Alexandre Colucci's annual look at how the adoption of Swift and SwiftUI are progressing inside Apple. Swift adoption continues its exponential climb, but look at SwiftUI starting its own exponential journey! What an excellent sign for the future of the framework.

timac.org

 

Analytics now available for in-app events

Are you using Apple's new in-app events feature? You'll be glad to see that App Store Connect analytics now shows you some data for your events. 🎉

apple.com

 
 

  Tools  

 

Easier comparison of XCTest failure output

I've lost count of the number of times I've had to copy XCTest failure information into a text editor and split it on "is not equal to" to try and find a one character diff, so I loved this new feature added in the latest version of Kaleidoscope. Just drag an XCText failure message onto the Kaleidoscope dock icon and get a character by character diff. Amazing. ❤️ Apple should add this as an Xcode feature.

For full disclosure, I received a review copy of Kaleidoscope 3 when it was recently released.

kaleidoscope.app

 

Forcing an app out of memory on iOS

What a handy tip from Donny Wals!

donnywals.com

 

Automatically merging conflicts in Xcode project files

I first linked to Kintsugi last year in Issue 514, but it's always good to see someone being so impressed with someone else's tool that they take the time to blog about it. This week saw Igor Kulman do exactly that with a recommendation and some handy information about using this tool for easier Xcode project file merges. 🚀

kulman.sk

 
 

  Code  

 

Lessons from Developing an App on the iPad

I love the opening sentence of Matt Waller's post about the pros and cons of creating an app with Swift Playgrounds 4.

I didn’t know entirely what I was getting myself into by making an app on the iPad.

The accompanying tweet thread of videos Matt recorded while developing the app is also worth a browse.

cephalopod.studio

 

A document-based app in Swift Playgrounds for iPad

Talking of Swift Playgrounds 4, Gui Rambo has also been experimenting and tried to create a document-based app with it. He writes up his experience, including a little hacking around he had to do to get everything working. Would you expect anything else from Gui? 😂

rambo.codes

 

A Swift Recoverable Precondition That Can Throw

You should read this post even if you don't need to solve the same problem with a precondition that Mickaël Floc’hlay did. The example that he uses made my day, and you might learn something while you enjoy it!

bootstragram.com

 

Where should you start with accessibility?

Bas Broek aims to answer this question with a five-part series covering VoiceOver, the Accessibility Inspector, and Dynamic Type. Bas recently worked at Apple on these technologies, so he knows what he's talking about!

basbroek.nl

 

Flow

This package from Alejandro Martínez looks great, especially when you need to make a UIKit view in code. There's also a complimentary blog post, if you want more details or some of the history behind this problem.

swiftpackageindex.com

 
 

  Design  

 

iOS UI Design Resources

This is a great set of resources from Meng To. If you're looking to improve your iOS design skills (or any design skills!), you'll find something valuable here.

twitter.com

 
 

  Videos  

 

Building a Better Blur

This video from Ben Sandofsky is a must-watch. Concise and extremely well explained.

youtube.com

 
 

  Jobs  

 

Senior iOS Developer @ 3Squared – We are an award winning digital software company developing iOS applications that enables the transport sector to become safer, greener and more efficient through digitalisation. – Remote (within European timezones) with some on-site work (United Kingdom)

Senior iOS Developer @ ConceptsApp – Concepts is a sketching app optimized for iPad & Apple Pencil. We pay attention to the details and iterate on features until they are right. We've won multiple Apple awards and need a skilled Swift developer to join the team. 100% remote and we've always run that way. – Remote (within European timezones)

iOS Developer @ Doximity – Doximity, the medical network used by over 80% of US clinicians, is hiring passionate iOS engineers (remote). You'll be part of an amazing product team and work on an app that is constantly evolving. Use your skills (Swift, MVVM, FRP) to be an integral part of our growing telemedicine feature. – Remote (within US timezones)

Software Team Lead, iOS @ Alarm.com – As a Software Team Lead on the iOS team, you will work to improve and add exciting new features to our mobile product. You will work in conjunction with our iOS Architect, Product Management and Quality Engineering teams to set the roadmap for our iOS app as well as manage a team. – On-site (United States in VA) with some remote work (within US timezones)

iOS Software Engineer @ Slumber Group – You will help millions of people sleep better as the lead developer on the Bedtime Fan app. You will be responsible for all technical aspects of planning and implementing new features. Initially, you will implement an improved UI/UX redesign. Join our growing, motivated and skilled team of 12. – Remote (within US or European timezones)

iOS SDK Developer @ Stream – You will write and maintain our open-source SDKs that are used by hundreds of our customers and consumed by hundreds of millions of their users. – Remote (within US timezones)

iOS Engineer @ sengaro GmbH – We offer an exciting position in the heart of the Alps (Innsbruck) with technical responsibility and conceptual refinements of our long-term products. They are used in the medical field by paramedics and doctors to help saving lives every day. Become part of it and support people in emergencies! – On-site (Austria) with some remote work (within European timezones)

iOS Software Engineer @ Luma Touch – Work with an amazing team on the 2021 iPad App of the Year, LumaFusion, and on exciting new professional video iOS apps in development. Knowledge of audio-video editing and processing a definite plus. We have offices in Salt Lake City and Seattle, will accept remote for the right person. – Remote (within US timezones) with some on-site work (United States in UT)

Senior Software Engineer - iOS @ Citymapper – Cities are complicated. We're using the power of mobile and data to help humans survive and master them. We're building the best app, with the best routing, and the best data in all the greatest cities of the world where we can make a difference. – Remote (within European timezones) with some on-site work (United Kingdom)

iOS Developer @ Atomic Robot – We are a mobile app agency with a diverse, tight-knit team that is passionate about the craft of mobile applications. Our team is the heart of our business- diversity in skills, perspectives, and lived experiences helps us ship impactful products that connect, inspire, and engage audiences. – Remote (within US timezones)

Mobile Full Stack Engineer @ Expensify – Join our passionate team of top-notch engineers to solve a real-world problem, and help people spend less time managing expenses and more time pursuing their real goals. – Remote (Anywhere) with some on-site work (Australia, United Kingdom, or United States in CA, MI, NY, or OR)

Senior macOS/iOS Engineer @ Paw (joined RapidAPI) – Paw is a native macOS app to test & document APIs. Our goal is to build the best possible productivity tools for building and designing APIs (REST & GraphQL). We're proud to have Airbnb, Apple, Mailchimp, MessageBird, and many other leading tech companies among our most active customers. – Remote (within European timezones)

iOS Developer @ WillowTree Digital – WillowTree is North America's largest privately-held digital product agency. We partner with many of the world's most iconic brands to develop elegant, highly-functional mobile & web applications used by hundreds of millions of people worldwide. We offer remote & hybrid-flexible & incredible culture – Remote (within US timezones) with some on-site work (United States in NC, OH, or VA)

Senior iOS Developer @ Flightradar24 – With over 2 million daily users, Flightradar24 is the world’s most popular flight tracking service. As a member of our small iOS team, you'll work on every part of our app and have a lot of impact. We care about code quality and building the best possible product, and so should you. – Remote (within European timezones)

 

Why not start the year with a look at what Swift jobs are available? There are plenty more opportunities over at iOS Dev Jobs.

Or, if your company is hiring, you can post jobs for free and get them in front of thousands of Swift developers who are looking for work. Get started here.

 
 

  And finally...  

 

Part of me pines for this alternate reality. 😍

 
You received this email because you subscribed via the iOS Dev Weekly site.
We'll be sorry to see you go but you can unsubscribe instantly.
 
Shiny Development Ltd. Daresbury Innovation Centre Keckwick Lane Daresbury Cheshire WA4 4FS United Kingdom
 
 

 
 
©2022 iOS Dev Weekly | Privacy Policy | Twitter | Suggest a Link
 
Published with Curated

Older messages

iOS Dev Weekly - Issue 539

Friday, December 31, 2021

The best of And finally… is here to see you out of 2021! 🎊🎉🎊 View on the Web Archives ISSUE 539 December 31st 2021 Comment Happy (almost) New Year, everyone! 🎊🎉🎊 Yes, technically, this issue arrives in

iOS Dev Weekly - Issue 538

Friday, December 17, 2021

Are you winding down for the holidays? It's the last issue of 2021! 🎄 View on the Web Archives ISSUE 538 December 17th 2021 Comment How is it nearly the end of 2021 already? More importantly, how

iOS Dev Weekly - Issue 537

Friday, December 10, 2021

Learning from the App Store Award winners. 🏆 View on the Web Archives ISSUE 537 December 10th 2021 Comment After last week's issue, I received a couple of emails asking if I had seen the App Store

iOS Dev Weekly - Issue 535

Friday, November 26, 2021

Why wouldn't you add that new feature? It'll only take a minute! 🤷‍♂️ View on the Web Archives ISSUE 535 November 26th 2021 Curated Comment I loved this recent tweet from Russ Shanahan, and it

iOS Dev Weekly - Issue 534

Friday, November 19, 2021

Changing business models for your app is really, really hard. ☢️👷☢️ View on the Web Archives ISSUE 534 November 19th 2021 Curated Comment I felt so bad for the Notability developers when they misjudged

You Might Also Like

Data Science Weekly - Issue 545

Friday, May 3, 2024

Curated news, articles and jobs related to Data Science, AI, & Machine Learning ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏

When accelerator dreams become company nightmares

Thursday, May 2, 2024

Plus: Illinois gives Rivian incentives and AI is not SaaS View this email online in your browser By Christine Hall Thursday, May 2, 2024 Hello, and welcome back to TechCrunch PM. We have a great lineup

📱 Issue 409 - Claude Team plan and iOS app

Thursday, May 2, 2024

This week's Awesome iOS Weekly Read this email on the Web The Awesome iOS Weekly Issue » 409 Release Date May 02, 2024 Your weekly report of the most popular iOS news, articles and projects Popular

💻 Issue 415 - Hotel WiFi JavaScript Injection (2012)

Thursday, May 2, 2024

This week's Awesome JavaScript Weekly Read this email on the Web The Awesome JavaScript Weekly Issue » 415 Release Date May 02, 2024 Your weekly report of the most popular JavaScript news, articles

💎 Issue 415 - Choosing the Right Audit Trail Approach in Ruby

Thursday, May 2, 2024

This week's Awesome Ruby Newsletter Read this email on the Web The Awesome Ruby Newsletter Issue » 415 Release Date May 02, 2024 Your weekly report of the most popular Ruby news, articles and

💻 Issue 408 - Speeding up C++ build times

Thursday, May 2, 2024

This week's Awesome .NET Weekly Read this email on the Web The Awesome .NET Weekly Issue » 408 Release Date May 02, 2024 Your weekly report of the most popular .NET news, articles and projects

💻 Issue 415 - Ditch dotenv: Node.js Now Natively Supports .env File Loading

Thursday, May 2, 2024

This week's Awesome Node.js Weekly Read this email on the Web The Awesome Node.js Weekly Issue » 415 Release Date May 02, 2024 Your weekly report of the most popular Node.js news, articles and

💻 Issue 333 - React 19 Beta

Thursday, May 2, 2024

This week's Awesome React Weekly Read this email on the Web The Awesome React Weekly Issue » 333 Release Date May 02, 2024 Your weekly report of the most popular React news, articles and projects

📱 Issue 412 - The Composable Architecture: My 3 Year Experience

Thursday, May 2, 2024

This week's Awesome Swift Weekly Read this email on the Web The Awesome Swift Weekly Issue » 412 Release Date May 02, 2024 Your weekly report of the most popular Swift news, articles and projects

💻 Issue 410 - Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind

Thursday, May 2, 2024

This week's Awesome Rust Weekly Read this email on the Web The Awesome Rust Weekly Issue » 410 Release Date May 02, 2024 Your weekly report of the most popular Rust news, articles and projects