Gamedev.js Weekly - Issue #451: MUD, spider, and Color It

Weekly newsletter about HTML5 Game Development.
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Issue #451 - August 26th 2022

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

When life gives you lemons, video games can be the escape we need
Dominik Diamond hasn’t had the best month – but scampering around in a virtual world full of robot dinosaurs has at least given him a break.
Dominik Diamond at The Guardian

Unity rejects $17B hostile takeover bid from AppLovin
Unity‘s board of directors rejected a $17 billion hostile takeover bid from AppLovin in favor of its pending deal to combine with mobile monetization firm IronSource.
Dean Takahashi at GamesBeat

To developers: decentralize the Metaverse, we owe it to the future
On June 21st, 2022, a consortium of companies announced the Metaverse Standards Forum. The forum aims to accelerate the realization of the Metaverse, and is founded by some of the largest corporations in the world.
Paul Gadi at Medium

How the release of Recipe For Disaster became a self-fulfilling prophecy
This is a very long story, but hopefully, all of our hardships might help other active or aspiring game devs. It's a difficult one to tell, so please make a warm cup of your favourite beverage and sit down with me for a few minutes.
DapperPenguinStudios at Reddit

AI creating 'art' is an ethical and copyright nightmare
If a machine makes art, is it even art? And what does this mean for actual artists?
Luke Plunkett at Kotaku
 

Tutorials:

How to setup Phaser 3 Arcade Physics on a Colyseus Multiplayer Server
In this article I teach my method for pairing Arcade Physics with an authoritative Colyseus server.
Kirk M.'s blog

HTML5 prototype of Block It using Box2D in an Arcade way, powered by Phaser and written in TypeScript – moving walls and using sprites to render compound objects
Thanks to custom contact callbacks, I can make the ball gain velocity each time it hits the rotating square.
Emanuele Feronato's blog
 

Tools:

MUD - an engine for autonomous worlds
 

Demos:

Spider

Flocking

Noisy cube
 

Videos:

How we fit a NES game into 40 kilobytes
 

Games:

Color It

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Issue #450: js13kGames, laser scan, and Karen vs Mobs

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