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Game launch success: treat your release like hosting a holiday feast
Friday, January 20, 2023
Your game's release is a big deal! You should be preparing for it for months in advance. Unfortunately, many indie game developers make & release without a plan, dooming their game to obscurity
Witchmore direction discussion: let's go to (bullet) hell
Tuesday, January 3, 2023
Let's start the year off strong by solidifying the direction of my upcoming game Witchmore on this episode of Make the Game. Listen on Anchor, watch on YouTube, or read the transcript below:
How to feel GOOD about your unfinished games
Friday, December 16, 2022
Are you like me, where you have folders of unfinished games? Do you feel bad about not finishing them? Well what if you could feel good about them instead? I used to think about my unfinished games as
The appeal of making an auto shoot 'em up game like Vampire Survivors
Wednesday, November 23, 2022
Vampire Survivors is the leader of a new breed of auto shoot 'em up arena games. Hundreds of developers small and large have either already published or are currently working on their own games in
How to handle the death of a platform (for example: Twitter)
Thursday, November 3, 2022
Maybe you don't use Twitter, but what would you do if Steam disappeared? Listen to this episode on Anchor or watch on YouTubeWe're making games, but we need places for those games to exist, and
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