Issue #476: MarioGPT, cubes, and Train Bandit

Weekly newsletter about HTML5 Game Development.
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Issue #476 - February 17th 2023

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Sega increasing average monthly salary of workers by 30 percent
The Japanese publisher believes the move will help create a more comfortable working environment.
Chris Kerr at Game Developer

Reddit sued over forum that launched GameStop meme stock mania
The founder of WallStreetBets says he was wrongly ousted over trademark dispute.
Ethan Gach at Kotaku

What would a Game Pass dominated landscape look like?
Nobody is surprised by Microsoft's admission that Game Pass cannibalises paid sales, and many companies are untroubled – but a potential monopsony remains a threat for others.
Rob Fahey at GamesIndustryBiz

Supercell CEO says company has 5 hit mobile games and killed 30
But those five hits have made Supercell one of the most successful and lucrative game companies of all time.
Dean Takahashi at GamesBeat
 

Tutorials:

Discovering primitive objects in JavaScript (part 1)
Trying to rewrite parts of a patchy codebase, Kirill has rediscovered for himself the power of JavaScript objects. You’ll see how objects and primitive values differ and how to bring them closer.
Kirill Myshkin at Smashing Magazine

HTML5 Serious Scrambers prototype built with GDevelop, using object pooling. Now the player can also jump
I only added platform movement and WASD controls.
Emanuele Feronato's blog
 

Tools:

MarioGPT: open-ended text2level generation through large language models
 

Demos:

Cubes

Metaballs rainbow

Cubing the square
 

Videos:

Game7: approaching the challenges and decisions of building games in Web3 with confidence
 

Games:

Train Bandit

The Neatness

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Issue #471: Atlas-pack, raycasting shadows in dungeon, and Super Patience

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