🪐 Ignore the Great Attractors (plus a game demo)
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🌳 Getting back to my roots
Tuesday, August 8, 2023
It's time for a podcast-style podcast (if that makes sense). A long conversation that rambles & goes off on tangents, but delivers an honest deep dive into my process & what I'm working
🎬 Making great game trailers with Derek Lieu
Tuesday, August 1, 2023
Game trailers are one of the most critical components of a successful game. That's why you've gotta hear this conversation with game trailer expert Derek Lieu, who has worked on hits like Among
⏱ How long should your game be?
Tuesday, July 18, 2023
Players always wanna know how long your game is, but have you thought about it yourself? The answer especially depends on stage of development & genre. ⏱ How long should your game be? By Matt
🦇 Witchmore devlog: Introduction
Tuesday, June 27, 2023
Let's talk about Witchmore, my upcoming sandboxy roguelike game: 1. What is Witchmore? 2. Why is Witchmore? 3. What's cool about Witchmore 4. State of the game 5. What's next? How to Make a
🫧 Weekend game jam: Pixel Washer
Tuesday, June 20, 2023
I've got three days. I'm going to make one game. Let's go: What I want to make My main project Witchmore has given me some cravings. I'm missing some core things I love that are way
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