Issue #509: profiling WebXR, endless, and JS Crush

Weekly newsletter about HTML5 Game Development.
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Issue #509 - October 6th 2023

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Valve breaks down what will (and won't) get your game featured on Steam
"We don't think Steam should be pay to win."
Bryant Francis at Game Developer

Star Atlas allows game developers to use its code and tools for free
We’re opening doors for free development to builders and creators - Micheal Wagner, Star Atlas CEO said.
Gamerswin Newsletter

CD Projekt spent over $120m to save Cyberpunk 2077
Phantom Liberty DLC cost roughly $84 million to develop and market.
Sophie McEvoy at GamesIndustryBiz

Most PC games gross <$1,000: should we be worried?
A scary stat, or not? Also: Epic's biz model changes & discovery news.
The GameDiscoverCo newsletter

‘I can’t kill a wolf but will happily watch a Sim drown’: murder and morality in video games
From being unable to harvest ‘little sister’ characters but happy to kill others freely, to playing the Legend of Zelda as a vegan – gaming ethics are complex and highly personal.
Amelia Tait at The Guardian
 

Tutorials:

How we profile WebXR/WebGL apps
Performance is crucial for WebXR apps. If you do not know why your app does not meet target frame rate, the first step is to profile.
Jonathan Hale at Wonderland Engine
 

Events:

JetBrains GameDev Day 2023 on October 13th
 

Competitions:

js13kGames 2023 winners announced
 

Tools:

Phaser Editor 2D v3.63: welcome Spine animations
 

Demos:

Endless

Symmedial

Cubic
 

Games:

JS Crush - a bizarre JS-Equality puzzle

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