[Inverted Passion] Notes on how Supercell is run

Notes on how Supercell is run

By Paras Chopra on Dec 07, 2023 04:19 am

Supercell, the company behind the massively popular Clash of Clans game, has one of the highest valuation per employee figures out there: they’re valued at $32mn per employee. That’s insane! How do they do it?

/>
Via The World’s Most Valuable Per Employee Company: Supercell

1/ What struck me is the sheer number of games they kill each year?

They seem to be killing 9 games for each game they release. Some of these games have been in development for years, and have the potential to be in the top 25 games worldwide. And, yet, they get killed.

2/ Why are they killed? It’s because these games don’t meet their internal benchmarks (primary of which is 30-day retention).

PS: This seems to be the norm with successful game studios. Rovio made 51 games before they struck gold with Angry Birds.

3/ Supercell’s mission is to make games that players play on forever (decades), so if the 30-day retention figure isn’t getting met, they get killed.

4/ The mission to make forever games does not come out of goodness. It is purely a good business decision. Because when games (like software) are launched globally, they’re not “done”. In fact, they start their long journey at launch, and require continual content release to generate revenue for multiple-years.

5/ Obviously, a game can be exciting for a few days, but if it doesn’t retain players for years, the game won’t make money.

So, the maniacal focus on making games that players play for decades is good business sense. And mission statements work best when they’re aligned with what’s good for business.

6/ Killing a game that has been in the works for years is obviously hard, so I have a lot of respect for this 90% kill rate. A key question here is: who decides to kill the game? And the answer is surprising.

7/ The killing decision is not made by the leadership, but in fact by the team that’s working on it.

When teams are communicated clear benchmarks to beat, they keep asking themselves this question: should we continue to iterate on the game and try to beat the 30-day retention number, or should we work on the next idea which would have better potential?

8/ In my conversations with experienced game teams, I observed that they attempt max 1-2 big rescues before killing the idea and start working on something else. Ideas are easy to come by, and most (creative) ideas fail.

So, the aim should be to kill ideas cheaply and early in the process, instead of getting wound up in sunk cost and trying one more pivot.

9/ Ultimately, I think the team working on a project needs to answer how excited are they about the current idea, and explore if their time is better spent on the next idea (incorporating all the learnings they’ve had from the first one).

10/ The team needs to ask: have they given their best to this project? If yes and the outcome is not satisfactory, time to move on.

Ideas can – and will change – but the team needs to remain, as only then learnings compound.

11/ By the way, the name supercell comes the way the company works. They’re groups of lots of small game development teams (each 10-15 people max). They’re given freedom to do whatever they want to – but success or failure is defined clearly in terms of metrics.

/>

12/ Back to the main question: how does supercell have such a high valuation per employee?

It stems from two of their core principles: a) hire the best people; b) keep teams small;

13/ Building hit products with a team of just 10–15 people requires hiring absolutely the best people possible.

You can’t do that with people who are specialists or who’re learning on the job. You need exceptional people to deliver a top outcome.


/>

Join 150k+ followers
/>

Get my new essays in your email
/>
/>

The post Notes on how Supercell is run appeared first on Inverted Passion.


Read in browser »
share on Twitter Like Notes on how Supercell is run on Facebook




Recent Articles:

How to increase wealth for everyone
Notes from the book “Decoding the Why”
Notes from the book “Magic Words”
Why you will skim this article
Don’t sell your soul to the algorithm
Copyright © 2023 Inverted Passion, All rights reserved.
You are receiving this email because you opted in via our website.

Our mailing address is:
Inverted Passion
1104 KLJ Tower
Netaji Subhah Place
Delhi, 110034
India

Add us to your address book


Want to change how you receive these emails?
You can update your preferences or unsubscribe from this list.

Email Marketing Powered by Mailchimp

Older messages

[Inverted Passion] Notes from the book “Decoding the Why”

Monday, September 4, 2023

Here's a new post on InvertedPassion.com Notes from the book “Decoding the Why” By Paras Chopra on Sep 03, 2023 08:03 am Finished (well, skimmed) the book “Decoding the Why: How Behavioral Science

[Inverted Passion] Notes from the book “Magic Words”

Monday, August 21, 2023

Here's a new post on InvertedPassion.com Notes from the book “Magic Words” By Paras Chopra on Aug 19, 2023 07:58 am Just finished reading Magic Words by Jonah Berger and my notes follow. /> 1/

[Inverted Passion] Why you will skim this article

Monday, July 24, 2023

Here's a new post on InvertedPassion.com Why you will skim this article By Paras Chopra on Jul 23, 2023 06:30 am Most likely, you're going to read this sentence and hit the back button. Still

[Inverted Passion] Don’t sell your soul to the algorithm

Monday, May 15, 2023

Here's a new post on InvertedPassion.com Don't sell your soul to the algorithm By Paras Chopra on May 14, 2023 04:54 am The danger of pleasing the algorithm to go viral is that gradually you

[Inverted Passion] Games are problems people pay to solve

Monday, April 24, 2023

Here's a new post on InvertedPassion.com Games are problems people pay to solve By Paras Chopra on Apr 22, 2023 04:18 am Good definitions are powerful. Lately, while reading The Art of Game Design,

You Might Also Like

That’s (Not) A Pipe Dream

Saturday, May 18, 2024

One Of The Most Interesting Companies Being Built Right Now ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏

🗞 What's New: Tips for better user onboarding

Saturday, May 18, 2024

Also: Make your business blog stand out! ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

What’s 🔥 in Enterprise IT/VC #394

Saturday, May 18, 2024

Let's go - great to see developer first infrastructure startups like Vercel + Harness cross the $100M ARR mark - what's next? ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏

🐻 $630K ARR - Simple API to generate images

Saturday, May 18, 2024

+ New idea I'm researching right now ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌

🚒 It’s time to pour water on this myth

Saturday, May 18, 2024

Ecommerce is hard. Dear , There's one thing important that you need to know. Some people think running an e-commerce business is a simple, quick way to make money. Many others feel the opposite is

🚀 Carnival Goes 100% Starlink

Friday, May 17, 2024

Plus $ASTS and AT&T six-year partnership, Q1 2024 SPAC earnings, $RDW's new VLEO spacecraft and more! The latest space investing news and updates. View this email in your browser The Space

AI Spending Patterns : It's Not What You Think

Friday, May 17, 2024

Tomasz Tunguz Venture Capitalist If you were forwarded this newsletter, and you'd like to receive it in the future, subscribe here.​ ​AI Spending Patterns : It's Not What You Think​ Ramp

7 best AI video tools for creators — tried and tested

Friday, May 17, 2024

Plus tips, news & Buffer updates for your social media journey ‌ ‌ ‌ Image Hey there 👋🏾 This week was a battle of the robots playing out in real time. Between GPT-4o and Google's Gemini — AI is

10words: Top picks from this week

Friday, May 17, 2024

Today's projects: Viaconvo • BillboardGrid.com • Refact AI • Flot.ai • Botrush • PromptPal • Documenso • insightIQ • SEOBox • AskVideo.ai • SecondBrain.fyi • refine 10words Discover new apps and

Women are leaving tech - we need it to stop

Friday, May 17, 2024

Plus: Solar energy startups to watch and latest from Europe's best-funded nuclear startup View in browser Sponsor Card - Flagship (44) Good morning there, A growing number of women have been bowing