Let's talk about money! Now that I have your attention, here's some other nerd stuff we're gonna tackle:

  1. 🖥️ Why user interface is critical for a successful game
  2. 🦀 How a "game shell" can catapult your games forward
  3. 💰 Money (how much my book has made, coaching?, and finding a publisher)

Pssst, this is a secret message that only appears in email! Just real quick, this newsletter has a slight update incoming. The "from" address is changing:

⛔️ Old sender address: valadriabiz+newsletter@gmail.com
✅ New sender address: valadria@ghost.io

To keep getting these emails, you might need to add valadria@ghost.io to your address book. And if you don't hear from me in a couple weeks, check your "Spam" folder! (ugh)

Anyway, on to the podcast & other stuff! 🎙

🎧 Listen to the podcast

I almost called it Why User Interface is Critical but it's hard to compete with "Money".

When you're exercising or washing dishes (I know you!), click right here to listen.

🎬 Timeline

  • 0:00 Intro
  • 1:36 User Interface (UI)
  • 10:32 Configurable input
  • 21:10 Climbing the wall
  • 26:40 A "game shell"
  • 37:48 The Money Part
  • 43:02 Kickstarter(s)
  • 50:35 Coaching
  • 53:06 Outro
Here's me wishing I had the time to make a whole video instead of just a photo.

✍️ Show Notes

"that's impossible" -me, an over-scoping, genre-hopping idiot

📙 Watch this book review by BiteMe Games

Hey lookit that: BiteMe Games featured my book on their very popular game dev channel. My thanks to Marnix and everyone who let me know about it. Give it a watch and let 'em know Matt sentcha!

🔥 Game Dev Difficulty Tiers (FIRE edition)

It's fun to see folks enjoying these again! Here's evidence that reposting your "old" stuff is often a good idea. Many people didn't see it the first time!

🎮 Join the Discord

Wanna hang with some chill game devs? Invite here.

Thanks for reading & listening & good luck with your projects! 🛠