Issue #549: How fast is JavaScript, anxious dots, and Utopia Must Fall

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Issue #549 - July 12th 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

Post-mortem on the Test of Insanity
This game is published under a new brand: Big Nuts, and developed using Godot.
Jack Le Hamster at DevTo

Las Vegas' dystopia-sphere, powered by 150 Nvidia GPUs and drawing up to 28,000,000 watts, is both a testament to the hubris of humanity and an admittedly impressive technical feat
The Las Vegas Sphere might have an impressive spec sheet, but its energy demands are almost as staggering.
Andy Edser at PC Gamer

My journey making JavaScript games
I'd recently built both a moderately successful MMORPG and an online Terraria clone, so suffered the pains of writing my own networking.
Kevin Glass at Dusk

A famously canceled Fallout game finds new life as a free mod
Play the Fallout 3 that never was in this total conversion of Fallout 2.
Moises Taveras at Kotaku

Hilmar Pétursson: Making CCP tech open source will enable Eve Online to live forever
CEO also shares the secrets behind how the long-running MMO has gathered such an active and loyal community.
James Batchelor at GamesIndustryBiz
 

Tutorials:

How fast is JavaScript? Simulating 20,000,000 particles
This version can hit 20m particles on M1 Mac at around 20 FPS on battery life. That is pretty crazy for pure JavaScript.
David Gerrells' blog
 

Tools:

Phaser Editor v4.1.0 released

GDevelop 5.4 is here
 

Demos:

Anxious dots in a grid

Text background

Dweet of the week: text perspective twister
 

Videos:

Rendering Path of Exile 2 - ExileCon 2023
 

Games:

Utopia Must Fall

Power Saver
 

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