Issue #333: Defold's source code, Pong from Cobol to WebAssembly, and Bounce Back on Newgrounds

Weekly newsletter about HTML5 Game Development.
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Issue #333 - May 22nd 2020

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Pac-Man, the Japanese game that took over the world, turns 40
May 22, 2020 marks the 40th anniversary of a moment that shook the video game industry and profoundly changed the way we play: the debut of Pac-Man.
Matt Alt at Kotaku

King shares the Defold game engine source code and invites collaborators and partners
As part of this process King has transferred Defold to a software foundation; the Defold Foundation.
Sara Cederberg at Defold

CD Projekt is now the most valuable games company in Europe, beating Ubisoft
Despite currently only having one major hit to their name the market worth of The Witcher 3 creator CD Projekt is now the biggest in Europe.
GameCentral at Metro

From self-taught developer to mobile game entrepreneur – an interview with Joey Torbett
He's gone from sharing his projects on Instagram, to co-founding a company in Finland, and completely starting from scratch on his newest venture, 9 Cent Games.
Braedon Gough at freeCodeCamp

G2A to pay Factorio dev $39,600 after allowing illegal game key sales
G2A came under fire last year for allowing users to sell illegitimate keys on its digital marketplace, with some developers imploring G2A users to pirate their games instead.
Chris Kerr at Gamasutra
 

Jobs:

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
 

Tutorials:

A noob's guide to loading Tiled tilemaps in Phaser 3
We've include steps to test each part of the implementation so that you can catch problems before you've written a bunch of code and can't tell where or when something went wrong.
Tommy at Ourcade

Using VR controllers and locomotion in Three.js
When you add a virtual method for moving around the scene, it lets users explore your VR scene even if their headset or their environment doesn’t allow them to walk around.
Ada Rose Cannon at Medium
 

Events:

Attend JSNation Live happening next month
 

Resources:

Learn Advanced Creative Coding with WebGL & Shaders
Go deeper into creative coding. Join Matt DesLauriers to learn 3D vectors and shader effects using WebGL, ThreeJS, and GLSL.

Demos:

Pong written in COBOL, compiled to WebAssembly

Animal Crossing: Isabelle's day off in pure CSS

Online exposition of František Studený
 

Videos:

Learn JavaScript by building 7 games - full course
 

Games:

Bounce Back on Newgrounds

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Issue #332: mazes and crosswords, Phaser Editor, and SpaceX docking

Friday, May 15, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #332 - May 15th 2020 If you have anything you want to share with the HTML5 game

Issue #329: Fog of War and Infinite Jumper in Phaser 3, and Multipod

Friday, April 24, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #329 - April 24th 2020 If you have anything you want to share with the HTML5 game

Issue #327: Quantum Game 2, Unity WebXR exporter, and Fullstack

Saturday, April 11, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #327 - April 10th 2020 If you have anything you want to share with the HTML5 game

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