Issue #566: Ball trajectory, WebStorm is free, and pillars of Dwitter

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Issue #566 - November 8th 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

Striking New York Times tech workers ask people not to play Wordle or other NYT games
The Guild is asking people to break their Wordle streaks.
Nicole Carpenter at Polygon

Nvidia launches GeForce Now Performance membership for cloud games
The new Performance membership offers more GeForce-powered premium gaming — at no change in the monthly membership cost.
Dean Takahashi at GamesBeat

Kojima Productions acquires Death Stranding's IP rights
Delivery!
Justin Carter at Game Developer

Nintendo confirms Switch 2 will play original Switch games
"More software has been played on Nintendo Switch than on any other Nintendo hardware."
Kyle Orland at ArsTechnica
 

Tutorials:

HTML5 Ballz engine powered by Phaser and TypeScript – a better way to show ball trajectory
I wanted to create something more interesting, with an animation. It may seems just a little tweak, but it gives the game a whole new look.
Emanuele Feronato's blog
 

Events:

AngularDay 2024 is happening today
 

Competitions:

YGG Pilipinas Game Jam – first one on Arcadia
 

Tools:

WebStorm is now free for non-commercial use
 

Demos:

Glassmorphic rhombohedron

Embers

Dweet of the week: pillars of Dwitter HD
 

Videos:

How to create a conveyor belt using Phaser Arcade physics
 

Games:

Six And Seven

SUB13
 

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