Issue #564: YouTube Playables, KaJam, and range slider hamster

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Issue #564 - October 25th 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

Steam adds the harsh truth that you’re buying “a license,” not the game itself
The new text is timed to a new California law against false advertising.
Kevin Purdy at Ars Technica

9 things I learned pitching my game to publishers
Let's pull back the curtain on indie game publishers and what it's like to pitch your game.
Matt Hackett at Valadria

Fog of Woe: what the Silent Hill 2 remake gets right about immersing players in its world
Seeing as many a player had mixed feelings about Bloober's track record, how does the Silent Hill 2 remake honor the 2001 original while also iterating upon it?
Michel Sabbagh at Game Developer

Blizzard released a $90 World of Warcraft mount and players reckon it’s a steal
But who’s doing the stealing?
Oli Welsh at Polygon
 

Tutorials:

Creating YouTube Playables with Phaser
Playables are interactive games and experiences published to YouTube and playable through the YouTube app and website.
Phaser Tutorial
 

Competitions:

CrazyGames: Join the Crazy Web Game Jam!
Join the Crazy Web Game Jam 2024 and create your next game in just 7 days. Compete for $50K in publishing deals and gain exposure on a global platform. Open to developers of all levels worldwide.

KaJam starts October 31st
 

Tools:

Diamond - diffusion for world modeling: visual details matter in Atari

Gosub - a new web engine written from scratch
 

Demos:

Range slider hamster

Machine

Dweet of the week: drilling for dweets
 

Videos:

Code a Sonic runner using Kaplay

How to create Discord games with Phaser
 

Games:

Phantomicus

DR1V3N WILD

Bubble Burst
 

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