Issue #347: Memory Match, Carbonium, and clock of clocks

Weekly newsletter about HTML5 Game Development.
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Issue #347 - August 28th 2020

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Free and easy ways to cross-promote your game
Straw Fawn Studio's Philomena Schwab shares tips on how to work with other developers on your marketing.
James Batchelor at GamesIndustryBiz

Museum of Art and Digital Entertainment will shut down and put its wares into storage
The group could not come to an agreement with the landlord on rent during the pandemic.
Dean Takahashi at VentureBeat

Modder turns Nintendo Wii into a slick-looking handheld
GingerOfMods has transformed a number of retro consoles into nifty-looking portables, but the Wiiboy Color is on another level.
Ethan Gach at Kotaku

All the highlights from Gamescom's Opening Night Live
Ratchet! Dragon Age! Star Wars! Cold War!
Tom Phillips at Eurogamer

EVE's economy thrown into chaos as some players help alien invaders conquer a key star system
A huge chunk of EVE Online's High Sec space has been cut off from its major trade hubs.
Neil Bond at PC Gamer
 

Jobs:

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
 

Tutorials:

Memory Match in modern JavaScript with Phaser 3 (part 1)
A more involved game for beginners to Phaser 3 and modern JavaScript. Check out parts 2, 3, 4, 5, and 6 as well.
Tommy Leung at Ourcade

HTML5 prototype to shoot and destroy walls in a tile based level like in Castle Ramble built with Phaser and Arcade physics
Castle Ramble by Chorrus Games, available for iOS and Android, is an infinite roguelite platformer where you can shoot at tiles and break them.
Emanuele Feronato's blog
 

Tools:

Carbonium - one kilobyte library for easy manipulation of the DOM
 

Resources:

6 Best Practices for Responsive Dashboard Design
Responsive dashboards and reports are crucial when you need a great application experience on any device. Follow these 6 tried-and-true principles of responsive dashboard design to take your application to the next level.

Demos:

Clock of clocks

Panic
 

Videos:

Software engineering for automated game design - IEEE CoG 2020 talk

How traffic works in Cities: Skylines - AI and Games
 

Games:

Radio Liberty

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Issue #346: writing a 3D engine, GothicVania pack, and nervous system

Friday, August 21, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #346 - August 21st 2020 If you have anything you want to share with the HTML5 game

Issue #338: Game Developer Day, Paint Engine, and Lastman

Friday, June 26, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #338 - June 26th 2020 If you have anything you want to share with the HTML5 game

Issue #337: This War of Mine, OpenRCT2, and Solus Sector

Friday, June 19, 2020

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Issue #336: Poki's Flash games, Itch.io's bundle, and Defold's grant

Friday, June 12, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #336 - June 12th 2020 If you have anything you want to share with the HTML5 game

Issue #335: Godot Editor, Robert Hodgin, and SuperBrawl

Friday, June 5, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #335 - June 5th 2020 If you have anything you want to share with the HTML5 game

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