Issue #335: Godot Editor, Robert Hodgin, and SuperBrawl

Weekly newsletter about HTML5 Game Development.
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Issue #335 - June 5th 2020

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

SimRefinery recovered
Never say never! Thanks to a reader on Ars Technica and an anonymous chemical engineer, a working copy of SimRefinery has been successfully recovered.
Phil Salvador at The Obscuritory

More than 25 EA games come to Steam, with EA Access coming soon
Dragon Age, Need for Speed, Command & Conquer, and more.
Ryan Gilliam at Polygon

Activision Blizzard shareholders upset over CEO Bobby Kotick's compensation
Publisher defends Kotick's pay despite his “apparent failure” to meet performance targets.
Haydn Taylor at GamesIndustryBiz

Sony fined £1.9m by Australian court over PlayStation refund policy
Credit where credit is due.
Wesley Yin-Poole at Eurogamer
 

Jobs:

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
 

Tutorials:

Legends of Runeterra HTML5 prototype powered by Phaser updated: drawing cards
Each card position is updated on the fly according to the amount of cards in hand and on the field.
Emanuele Feronato's blog

How to make a particle trail effect in Phaser 3
Add sparkles and juiciness to interactions with particle trails.
Tommy Leung at Ourcade
 

Events:

BitSummit Gaiden, online on June 27-28
 

Tools:

Godot Editor running in a web browser

Godot 4.0 tutorials – complete guide
 

Demos:

Robert Hodgin's portfolio

PureCSS gaze

Monster things
 

Games:

TitleRun

SuperBrawl

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Issue #334: WebGL guide, Color2k, and Bruno Simon

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