Issue #350: monetize Godot, animate sprites, and plan release

Weekly newsletter about HTML5 Game Development.
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Issue #350 - September 18th 2020

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Waking post mortem
This is a bit of a sob story and I apologize for that... but if you've ever worked as hard on something for as long as I did and had it fail as miserably as Waking, you will understand where I'm coming from.
Jason Oda at IGTMTG

Spelunky 2 speedrunner beats game on one point of health
The latest world record speedrun clears the game in under four minutes, with the runner doing most of it on one point of health.
Riley MacLeod at Kotaku

Rayman creator Michel Ancel quits game development
Wild and Beyond Good & Evil 2 still in development, Ancel says.
Michael McWhertor at Polygon

Unity Technologies raises more than $1.3 billion in IPO at $13.6 billion valuation
Some people were alarmed at how much money the company was losing, but others were impressed with the long-term stability of its subscription base.
Dean Takahashi at VentureBeat
 

Jobs:

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
 

Tutorials:

How to monetize a Godot game with Web Monetization
We can use Web Monetization to earn money from web exported games made with Godot. We can even check if the user is paying and offer them exclusive content.
Isaac at Innkeeper Games

How to create a sprite animation without Canvas
I'll walk you through how to use DOM elements, JavaScript, and the CSS background property to create animations in a game loop much like you would if using Canvas.
Justin Hunter at DevTo

Mobile game release plan + free sheet
We’ll tell you about our experiences and what methods we use for increasing the chances of being featured.
Sonia at Crazy Oyster Games
 

Competitions:

js13kGames 2020 entries
 

Resources:

Over 500M End-Users Depend on Our Scalable Chat & Activity Feed APIs
Build real-time chat in less time. Rapidly ship in-app messaging with our highly reliable chat infrastructure.

Demos:

Golden triangle

Hex beams 1/4 + 1/4

404
 

Videos:

The AI of Creatures by Alan Zucconi

Super Mario Bros. 3 in 3 minutes - world record speedrun explained
 

Games:

CSS 3D Adventure

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Issue #347: Memory Match, Carbonium, and clock of clocks

Friday, August 28, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #347 - August 28th 2020 If you have anything you want to share with the HTML5 game

Issue #346: writing a 3D engine, GothicVania pack, and nervous system

Friday, August 21, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #346 - August 21st 2020 If you have anything you want to share with the HTML5 game

Issue #338: Game Developer Day, Paint Engine, and Lastman

Friday, June 26, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #338 - June 26th 2020 If you have anything you want to share with the HTML5 game

Issue #337: This War of Mine, OpenRCT2, and Solus Sector

Friday, June 19, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #337 - June 19th 2020 If you have anything you want to share with the HTML5 game

Issue #336: Poki's Flash games, Itch.io's bundle, and Defold's grant

Friday, June 12, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #336 - June 12th 2020 If you have anything you want to share with the HTML5 game

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