Issue #398: LÖVR, furry ball, and The Lives of Others

Weekly newsletter about HTML5 Game Development.
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Issue #398 - August 20th 2021

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Yes, Skyrim's foxes do lead you to treasure, sort of
It's a little more complicated than that, but the end result is still loot.
Luke Plunkett at Kotaku

Sony spent five years building a new PlayStation VR studio, then abruptly shut it down
Sony Manchester’s CSAR: Combat, Search, and Rescue was to be a VR helicopter action game harking back to the old days, but it never ended up materializing.
Jack Yarwood at Polygon

What is the metaverse, and why is it worth so much money?
Developers discuss the various visions this widely used term implies, the increased investment in those making it a reality and the many barriers they face.
James Batchelor at GamesIndustryBiz

The Quake remaster is available now
And it's even got the old Trent Reznor soundtrack.
Joseph Knoop at PC Gamer

Shell Shockers passes 35 million game plays
Shell Shockers was born from the mind of Blue Wizard Digital founder Jason Kapalka, creator of the massively successful Bejeweled game and co-founder of PopCap.
Tom Harris at CrazyGames
 

Tutorials:

Game design: writing engaging protagonists and antagonists
In storytelling – in movies, books, games, pretty much every storytelling narrative has a protagonist.
Prakash Gautam at GameDev Academy

Phaser platformer series #21: scenes
We’ll need to expand our code to have multiple scenes. See also #22: title and end screens.
Tom Harrison at Digitherium
 

Tools:

LÖVR - open source framework for rapidly building immersive 3D experiences
 

Resources:

Mobile Games Marketing For Indie Developers ebook
 

Demos:

Furry ball

Potted cactus
 

Games:

The Lives of Others

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