Issue #405: OP Games, Geckos, and Tomb of the Cat

Weekly newsletter about HTML5 Game Development.
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Issue #405 - October 8th 2021

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Gaming platform OP Games raises $8.6m to bridge game developers to Web 3.0
OP Games is building a platform that combines non-fungible tokens (NFTs) and decentralized autonomous organizations (DAOs), working with developers to create games that they can collaborate on with their communities.
OPGames at Medium

Eidos announce four-day work week
Developer's Quebec-based studios change to new schedule with no further changes to current working conditions.
Jeffrey Rousseau at GamesIndustryBiz

Video games are risky, expensive, and a really good business
Making video games is an exercise in cognitive dissonance. It is a hit-driven business where you can never know how consumers will respond.
Jeff Grubb at GamesBeat

13 tiny and terrific entries from the js13kGames competition
It’s so incredibly impressive that the following developers were actually able to build something in just 13 kilobytes.
Lee Reilly at GitHub
 

Tutorials:

melonJS platformer tutorial
This tutorial will primarily be focused on creating the basic element of a working game using Tiled as the level editor.
melonJS

Control your cross platform HTML5 game with keyboard, mouse or touch input with an all-in-one TypeScript code, powered by Phaser
When you develop cross platform HTML5 games, you have to keep in mind that a lot of people will play them using different systems, each one with is own control system.
Emanuele Feronato's blog
 

Tools:

Geckos.io - real-time client/server communication over UDP using WebRTC and Node.js

New Phaser Editor 2D v3.30.0 is ready for the cloud and the desktop
 

Demos:

Balls vortex

Sparkly stars

Eclipse
 

Games:

Tomb of the Cat

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