Issue #400: Roadroller, HexaBoxes, and Kolob One

Weekly newsletter about HTML5 Game Development.
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Issue #400 - September 3rd 2021

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Video games projects raised $13m on Kickstarter during H1 2021
184 video games projects reached their goal, versus 168 last year.
Marie Dealessandri at GamesIndustryBiz

Take-Two sues GTA reverse engineering project
The re3 project makes GTA III and GTA Vice City playable on Switch.
Ari Notis at Kotaku

Odeeo raises $1M for non-disruptive audio ads for games
The Tel Aviv company gives advertisers a chance to be able to connect with gamers via non-disruptive, personalized audio messages in mobile games.
Dean Takahashi at VentureBeat

Blizzard just delivered a masterclass in how not to announce a game
The reveal of Hearthstone's new Mercenaries spinoff left viewers baffled about how the game works and why they were already being asked to pay for it.
Ben Goodman at PC Gamer
 

Tutorials:

How to port your HTML5 game to Steam
I developed my game with phaser but you can use any framework. The steps should be identical.
Rookie Bowman's blog

Phaser platformer series #23: tilemaps
We’ll be creating a basic tilemap and loading it into our game. We’re going to be using the open source tilemap editor Tiled.
Tom Harrison at Digitherium
 

Tools:

Roadroller - a heavyweight JavaScript packer

ggez - a lightweight game framework for 2D games
 

Demos:

HexaBoxes

Isocline doodle 4
 

Games:

Kolob One

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