Issue #478: Godot 4, A JavaScript Odyssey, and noise galaxy

Weekly newsletter about HTML5 Game Development.
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Issue #478 - March 3rd 2023

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Rovio says paid Angry Birds had “negative impact” on free-to-play versions
A sad end of an era for one of the original paid, viral mobile hits.
Kyle Orland at Ars Technica

Indie troupe Sokpop Collective on releasing 100 games in five years
Aran Koning and Ruben "Rubna" Naus, two members of indie quartet Sockpop Collective, share what they learned after releasing a century of games.
Chris Kerr at Game Developer

How do you monetize Minesweeper?
Microsoft's attempts to get money from the Windows puzzler are detailed in this excerpt from Kyle Orland's upcoming Boss Fight Books release.
Kyle Orland at GamesIndustryBiz

Playtika to halt development of new games following rocky financials
Playtika’s Q4 2022 financials revealed a few key victories, and losses.
Iwan Morris at PocketGamerBiz
 

Tutorials:

Animate a camera fly-through on scroll using Theatre.js and React Three Fiber
This tutorial will show you how to display a 3D scene on your webpage, and fly a camera through it as the user scrolls, in 50 lines of code.
Andrew Prifer at Codrops

Serious Scrambers prototype built with GDevelop with no code – adding patrolling enemies which can be killed by jumping on them and disappearing platforms
Everything without writing a single line of code.
Emanuele Feronato's blog
 

Events:

BeJS Conf full speaker line-up
 

Tools:

Godot 4.0 sets sail: all aboard for new horizons

Strapi Cloud is now available
 

Resources:

A JavaScript Odyssey - free interactive book about creating a mini-game using pure JavaScript
 

Demos:

Noise galaxy

Orderly wobbly blobs

Shapeless
 

Games:

Cpt. Pick-a-Card's Great Escape

Earth's Greatest Defender - wishlist on Steam

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