Issue #525: Overreact, connected entities, and Frog Corral

Weekly newsletter about HTML5 Game Development.
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Issue #525 - January 26th 2024

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Apple revises policies on streaming game services and apps with minigames
The company is introducing new options for how apps globally can deliver in-app experiences to users, including streaming games. Developers can now submit a single app with the capability to stream all of the games offered in their catalog.
Dean Takahashi at GamesBeat

Pokémon with guns: why Palworld could become 2024’s biggest game
This survival adventure from a relatively small Japanese studio sold 5m copies within three days of its release. What in the name of Pikachu is going on?
Keith Stuart at The Guardian

Is NVIDIA's AI-driven NPC tech just really expensive improv?
NVIDIA's AI tech may still cost less than an improv education at Groundlings.
Bryant Francis at Game Developer
 

Tutorials:

Playing with official Phaser Parcel template, using it to build a Perfect Square prototype
A couple of days ago, Phaser Studio team released an official Phaser Parcel template to help developers building their HTML5 games. So, why not trying them with an actual HTML5 game to show developers how to use them and test speed and final file size?
Emanuele Feronato's blog
 

Tools:

Overreact - browser-based game engine built on top of React

FRVR AI game creator

TurboWarp - a Scratch mod that compiles projects to JavaScript
 

Resources:

Getting ready to develop HTML5 games with Phaser and TypeScript eBook
 

Demos:

Connected entities

Seeded growth

Dweet of the week: default motion illusion
 

Videos:

Code with Ania Kubów: I code Minesweeper in JavaScript

LittleJS engine community games showcase
 

Games:

Frog Corral

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