Issue #533: Bytebeat collection, train tracks, and Idle Stacked

Weekly newsletter about HTML5 Game Development.
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Issue #533 - March 22nd 2024

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

The talking flowers in Super Mario Bros. Wonder became Nintendo's very own Mr Motivator
Nintendo thinks players want praise, so it designed some chatty flowers that can dish it out.
Chris Kerr at Game Developer

Scopely’s Monopoly Go rolls past $1B in revenue
The reimagined take on Hasbro’s iconic board game has garnered a massive player base, solidifying its place as a beloved, highly engaging title in the free-to-play market.
Dean Takahashi at GamesBeat

Dragon’s Dogma 2 players are planning an NPC murder spree to boost the frame rate
In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate.
Wesley Yin-Poole at IGN

Will Smith zombie game no one has heard of bombs
The Oscar-winning actor promoted Undawn before its June 2023 launch, but it still 'flopped spectacularly'.
Levi Winslow at Kotaku

“We’ve done our job”: Baldur’s Gate 3 devs call off DLC and step away from DnD
Larian boss says BG3 is "a story with a beginning, a middle, and an end."
Kevin Purdy at Ars Technica
 

Tutorials:

Intro to strategy tile management systems for Godot games
you’ll learn how to map all the tiles of your grid in a way to know which ones have buildings on them and which are available to be selected next. We’ll also show you how to highlight tiles that are ready to receive buildings on them in each turn.
Daniel Buckley at GameDev Academy
 

Tools:

Bytebeat composer

JS13k Bytebeats

MiniBytebeat
 

Demos:

Spinning 3D loader

Heart blossom

Dweet of the week: train tracks 🚂
 

Videos:

𝓜𝓲𝓷𝓑𝔂𝓽𝓮𝓼 - a minimal ByteBeat album in 1024 Bytes of Javascript
 

Games:

Idle Stacked

Galactic Neon Blitz

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Issue #532: Phaser Explorer, PixiJS v8, and thrusters

Friday, March 15, 2024

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Issue #531: Blitz:Build, checkbox Snake game, and Osteopolis

Friday, March 8, 2024

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Issue #528: Infinitely large open-world, Ct.js 4, and retro dungeon in WebGL

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