Issue #529: JavaScript in SVGs, atom, and Cross My Heart

Weekly newsletter about HTML5 Game Development.
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Issue #529 - February 23rd 2024

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

F-Zero courses from a dead Nintendo satellite service restored using VHS and AI
There's still a $5,000 prize for the original Japanese Satellaview broadcasts.
Kevin Purdy at Ars Technica

How game making is shaping theatre and exhibition spaces
Punchdrunk's artistic director Felix Barrett and experiential design curator Marie Foulston consider how games are shaping their creations.
Will Freeman at GamesIndustryBiz

Nvidia’s Q4 revenues hit $22.1B, up 265% from a year ago
Accelerated computing and generative AI have hit the tipping point. Demand is surging worldwide across companies, industries and nations.
Dean Takahashi at VentureBeat
 

Jobs:

Product Manager Mobile Games (w/m/d) at Lotum
Level design, game economy, retention rates, and social features: Lotum is looking for a (German speaking 🇩🇪 and) passionate product manager for one of their games.
 

Tutorials:

JavaScript in SVGs
Recently, I stumbled upon a hidden gem in web development – the fusion of JavaScript and Scalable Vector Graphics.
DevDailyDigest

Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js – step 4: handling user input
It’s time to handle user input, so I added some dummy, non physics, sprites just to let the player move them and select where to drop them.
Emanuele Feronato's blog
 

Tools:

Excalibur 0.29

GDevelop 5.3.190

Phaser 3.80

Phaser Editor 3.67
 

Resources:

Gamedev.js Survey's all questions and answers landed on GitHub

Multiplayer online Checkers game repository
 

Demos:

Atom

Germ wheel loader

Dweet of the week: 3x3 automaton demo
 

Videos:

Lovebyte 2024 Seminar: JavaScript and demoscene sizecoding by p01

WebGL dungeon series part 2: adding movement

The Tetris world record just got shattered
 

Games:

Cross My Heart

BirdLingo

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Issue #528: Infinitely large open-world, Ct.js 4, and retro dungeon in WebGL

Monday, February 19, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #528 - February 16th 2024 If you have anything you want to share with the HTML5

Issue #527: Beta releases, CSS-only games, and Moai Alley

Friday, February 9, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #527 - February 9th 2024 If you have anything you want to share with the HTML5

Issue #526: Automation game performance, Labyrinthos, and FireDEV

Friday, February 2, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #526 - February 2nd 2024 If you have anything you want to share with the HTML5

Issue #525: Overreact, connected entities, and Frog Corral

Friday, January 26, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #525 - January 26th 2024 If you have anything you want to share with the HTML5

Issue #524: Survey report, Excalibur SpriteFusion plugin, and ArcherFire

Saturday, January 20, 2024

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #524 - January 19th 2024 If you have anything you want to share with the HTML5

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