Issue #550: Fabric.js v6, oscillating gradient, and Harvest Horizons

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Issue #550 - July 19th 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

Here’s how much Valve pays its staff — and how few people it employs
Leaked payroll data reveals just how small one of the most important companies in gaming actually is.
Jay Peters at The Verge

How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Bryant Francis at Game Developer

82 percent of adult gamers have spent money an a F2P game, new study shows
A lot of people in United States are buying stuff in games like Fortnite and Warzone.
Zack Zwiezen at Kotaku
 

Tutorials:

Deconstructing the role-playing video game
I want to write about an rpg-cli spin-off. Rpg-cli is one of my fondest personal projects and I never properly documented its development, so I’ll start this post by doing just that.
Facundo Olano's blog

Web game performance optimization
If you’re trying to be inclusive and accessible in your game dev, which I know most of us are, you need to be making it possible for older devices to play your games.
Kevin Glass at Dusk
 

Competitions:

OP Guild × Arcadia: winners announced!

Yahaha 3-day Horror Challenge #8 happening this weekend
 

Tools:

Fabric.js v6 released

VFX-JS - add WebGL-powered effects to your website
 

Demos:

Oscillating gradient

Purdicles

Dweet of the week: wave mover illusion demake
 

Videos:

Wonderland Engine in 100 Seconds

Building Excalibur.js - friendly Open Source TypeScript game engine
 

Games:

Harvest Horizons

Power Crisis
 

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