Issue #551: OGMO Editor, anxious wildflowers, and Realm Escape

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Issue #551 - July 26th 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

Skillz files suit against Voodoo as part of its ongoing bot battle
The complaint alleges that Voodoo falsely advertises its games as being skill-based while using bots to fix in-game outcomes.
Rachel Kaser at GamesBeat

Kien, the most-delayed video game in history, released after 22 years
The makers of Italian action game have endured the longest development journey in history. Their game is now finally out – on the long-discontinued Game Boy Advance.
Patricia Hernandez at The Guardian

The making of Cult of the Lamb: 'A lot of the design was trying to encourage the player to be evil'
An unusual combination of creepy dungeons and farm-life folk horror made Cult of the Lamb a surprise hit.
Jody Macgregor at PC Gamer

Nintendo World Championships: NES Edition gave me new respect for gaming speedrunners
Bite-size speed challenges refresh the classics, but require a healthy dose of patience.
Kyle Orland at Ars Technica
 

Tutorials:

Game design concepts
This is a collection of game design concepts.
Youngjin Kang at ThingsPool

TypeScript class of a doubly linked list
Although you can do anything with arrays, sometimes there is a need for more complex data structures, and one of them is the linked list.
Emanuele Feronato's blog
 

Tools:

OGMO Editor

Phaser Beam Technical Preview 3
 

Demos:

Anxious wildflowers

Overly aware cat

Human scan
 

Videos:

Learn JavaScript game dev: Kaplay library crash course
 

Games:

Realm Escape

Micropolis
 

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