Issue #568: Random mazes, train clock, and ReKill

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Issue #568 - November 22nd 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

I designed economies for $150M games: here's my ultimate handbook
After 5 years designing game economies generating $150M+, I've compiled my knowledge into a detailed 7-chapter guide on game economy, balance, and monetization.
Alex Wiserax at Game Developer

Telegram's Mini Apps 2.0: full-screen mode, home screen icons, geolocation and 10 more features
Today we launch the largest update in the history of mini apps.
Telegram blog

How Tiny Glade 'built' its way to >600k sold in a month!
Also: a whole heap of game discovery & platform news, & some bonus radical politics.
Simon Carless at The GameDiscoverCo newsletter

Itch.io now requires creators to declare if their work uses generative AI
Itch said the new category "ensure[s] buyers are aware of the origins of the material they are obtaining".
Vikki Blake at GamesIndustryBiz

Valve developers discuss why Half Life 2: Episode 3 was abandoned
Anniversary doc also includes footage of unused ice gun, blob enemies.
Kyle Orland at ArsTechnica
 

Tutorials:

Generating random mazes with JavaScript
I didn’t get a chance to hit the pumpkin patch this year, so I missed out on seeing any corn mazes. To make up for it, I decided to make some mazes of my own! Being a programmer, I over-engineered it and built a random maze generator!
Paul Hebert at Cloud Four
 

Events:

Wey Wey Web 2024 conference - Nov 27-29th in Málaga, Spain

Future 2024 conference - Dec 6-7th in Cracow, Poland
 

Competitions:

Reddit games and puzzles hackathon just started
 

Tools:

Introducing Stable Fast 3D: rapid 3D asset generation from single images
 

Demos:

Train clock

Sphere packing

Dweet of the week: sun mountains
 

Games:

ReKill - battle royale with zombies

Space Intruders Alliance
 

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