Issue #372: Survey, Diverse Game Developers Fund, and Colyseus

Weekly newsletter about HTML5 Game Development.
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Issue #372 - February 19th 2021

Yesterday launched Gamedev.js Survey: we want you to tell us what's the current state of Web gamedev. The survey itself is anonymous, but if you do leave your email in the form, you will be able to win cash prizes and Coil membership plans worth $600 total.

Articles:

Gamedev.js Survey: State of the HTML5 Game Development in 2021
We’re conducting a Survey to learn where the developers work, what tools do they use, how much do they earn, and much more.
Andrzej Mazur at Encave Games

IGDA-F receives grant to create a Diverse Game Developers Fund
Grant for the Web has awarded the IGDA Foundation a grant to create a Diverse Game Developers Fund distributing more than $300,000 to marginalized game developers and students around the world.
Chris Lawrence at Grant for the Web blog

Lucid Sight acquires Colyseus game engine
Lucid Sight, a software development company based in Los Angeles California, is very excited to announce that we have acquired Colyseus and will be leading its future development.
Lucid Sight at Colyseus

Designing touch controls for Human: Fall Flat
Our main job on this project was and is to ensure that everything from menus to game play felt as good as possible, while keeping controller support for Bluetooth controllers.
Peter de Jong at Gamasutra

Before Fortnite, there was ZZT: meet Epic’s first game
Thirty years ago an American college student named Tim Sweeney released ZZT, a low-key adventure game with a revolutionary element: it shipped with a free, built-in game editor.
Benj Edwards at How-To Geek
 

Jobs:

Find a job through Hired
Create a profile on Hired to connect with hiring managers at growing startups and Fortune 500 companies. It's free for job-seekers!
 

Tutorials:

Understanding the fundamental pillars of game design
A well-established game design not only helps us turn our vision into a memorable game, but also provides an essential framework upon which we can build the game in the first place.

HTML5 prototype of iOS game Perfect Square updated to Phaser 3 and modern JavaScript
Build a physics game using only tweens.
Emanuele Feronato's blog
 

Tools:

Remote Instructor-Led Go, Docker, Kubernetes, Terraform, & Python Training
We offer live-streaming remote training sessions for individual engineers and companies that want to augment their knowledge in Go, Docker, Kubernetes, Terraform, and Python. We’ve trained over 10,000 engineers via our carefully crafted classes.

Inkarnate - create fantasy maps online
 

Demos:

Space travel

The circle of dancing hearts
 

Games:

Starvail

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Issue #369: Global Game Jam, Math Maze, and Sokyokuban

Friday, January 29, 2021

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #369 - January 29th 2021 If you have anything you want to share with the HTML5

Issue #367: Maze generation, Box2D-WASM, and 2020 Game

Friday, January 15, 2021

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #367 - January 15th 2021 If you have anything you want to share with the HTML5

Issue #366: Chiptone, traffic simulation, and 1-bit Pinball

Friday, January 8, 2021

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Issue #364: a year in review

Friday, December 25, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #364 - December 25th 2020 If you have anything you want to share with the HTML5

Issue #362: Gaming Guild, Story Synth, and Relic Splatter

Friday, December 11, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #362 - December 11th 2020 If you have anything you want to share with the HTML5

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