Issue #383: Wick Editor, CSS Pyramid of Giza, and Fisherman

Weekly newsletter about HTML5 Game Development.
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Issue #383 - May 7th 2021

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

Humble Bundle rolls back plans to remove charity sliders
Storefront backtracks on decision following feedback from the community.
Danielle Partis at GamesIndustryBiz

10 developers on what makes their games ‘hand-drawn’
Plenty of games are described as hand-drawn. Here’s what that means to different developers.
Nicole Carpenter at Polygon

Gaming in colour: uncovering video games’ black pioneers
Jerry Lawson led the invention of cartridges, Ed Smith made a hybrid console/PC, and designer Muriel Tramis won France’s highest honour for bringing history into play. How many more names are forgotten?
Tola Onanuga at The Guardian

Game Builder Garage promises a Nintendo masterclass in creativity
Nodon is one of the stars of Nintendo's new game. Or rather Nodon are, because they are many. Nodon are legion.
Christian Donlan at Eurogamer
 

Tutorials:

Endless physics random terrain with only a bunch of bodies for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
I am going to show you how to generate an endless physics random terrain, using only a bunch of bodies.
Emanuele Feronato's blog
 

Competitions:

Winners of Gamedev.js Jam 2021 (see also category results)
 

Tools:

Wick Editor - games, animations and everything in-between
 

Resources:

Modern Typescript ebook
 

Demos:

Parallax scroll animation

Parallax bird

Great Pyramid of Giza 3D model in pure CSS
 

Podcasts:

Next Creators #41: building a modern way to play games with OPGames CEO Chase Freo
 

Games:

Fisherman

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