Issue #384: Whac-a-mole, Eva.js, and sea creatures

Weekly newsletter about HTML5 Game Development.
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Issue #384 - May 14th 2021

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

How a rural Filipino community is earning a living playing an NFT game
Players who play the game earn a virtual currency dubbed Smooth Love Potion. They can convert this into cryptocurrency and then convert it into real money.
Dean Takahashi at VentureBeat

Intel is using machine learning to make GTA V look incredibly realistic
Imagine playing the game inside a photo.
Ian Carlos Campbell at The Verge

Ubisoft's free-to-play turn could be the new normal for big franchises
Ending failed attempts to mix free-to-play systems into premium games, and instead making separate, high-quality titles for major IP, is a winning strategy.
Rob Fahey at GamesIndustryBiz

Fall Guys studio accidentally leaks the source code onto Steam
Should've paid more attention to that folder name.
Andy Chalk at PC Gamer
 

Tutorials:

Get started with React by building a Whac-a-mole game
We’ll focus on some of the main concepts of React and then we’ll be building a game from scratch.
Jhey Tompkins at Smashing Magazine

The definitive guide to making your first educational game
In this Unity tutorial, we’re going to be creating a 2D educational math game in a similar vein to Math Blaster.
Daniel Buckley at GameDev Academy
 

Crowdfunding:

Games without installation Kickstarter campaign
 

Tools:

Eva.js - front-end engine for interactive game projects
 

Demos:

Sea creatures

Particle spin

Breathing grid
 

Games:

Flip Flop

Sisão

ReflectoLabs Inc

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