Issue #569: Softbody volume, custom fonts, and Clickery Hexagon

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Issue #569 - November 29th 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

What GameMaker's 25-year run tells us about the game engine market
Mister maker, make me a game.
Bryant Francis at Game Developer

Telegram x Web3 gaming: why so popular and how can I get in on this?
In an ever-chaotic gaming business, Telegram seems to finally be a platform where a studio can launch with self-determination and have a real shot at a profitable game.
David Fox at Deconstructor of Fun

Nvidia unveils Omniverse real-time physics digital twins
Nvidia announced its Nvidia Omniverse Blueprint, a technology that enables industry software developers to build digital twins with realistic real-time physics.
Dean Takahashi at GamesBeat

Minecraft enters real world with $110m global theme park deal
Exclusive: block-building game to appear in theme parks, hotels and stores, starting in UK and US.
Mark Sweney at The Guardian
 

Tutorials:

Survival guide to developing a game and publishing it on Steam
What seemed like just a technical challenge turned into a journey that included design, production, marketing and all the other aspects of the industry that make a good idea become a finished and published project.
Miguel Enjuto Ojanguren at Game Developer
 

Tools:

Phaser game file hosting available

LittleJS version 1.10.2 released
 

Demos:

Ammo.js softbody volume demo

Wonky

Dweet of the week: 3d rotation
 

Videos:

Phaser v3.87 update: custom fonts done right
 

Games:

Clickery Hexagon

Level Devil
 

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