Issue #570: Survey open, picoCAD, and Metazooa

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Issue #570 - December 6th 2024

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

Gamedev.js Survey 2024 is open!
Fourth year of the Gamedev.js Survey which started in 2021. Submit the form, help acquire invaluable data, and win 10 × $50 at the same time.
End3r at GamedevJS

A Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'
Ken Birdwell was all about "getting the lighting right."
Rich Stanton at PC Gamer

Beyond the app stores: Unico studio reaches new heights on web
Web games offer a relatively easy way to complement app store revenue streams, driving profitability and sustainability for studios like Unico.
Poki at Medium

Blizzard’s pulling of Warcraft I & II tests GOG’s new Preservation Program
Blizzard's push of remasters has GOG committing to its DRM-free offerings.
Kevin Purdy at Ars Technica

From casual to complex: 7 trends that shaped gaming 2024
As development cycles get longer and break-even points extend, the question isn’t just about how fast you can scale but rather how reliably you can predict when that investment will pay off.
Kate Halewood at Deconstructor of Fun
 

Tutorials:

Quick HTML5 prototype of Vampire Survivors built with Phaser (like the original game)
Thanks to Arcade physics and some geometry methods, it’s very easy to build a quick example.
Emanuele Feronato's blog
 

Competitions:

7dfps 2024
 

Tools:

picoCAD - a tiny modeller for tiny models

HunyuanVideo: systematic framework for large video generation model training
 

Demos:

Macro spiral

Snowflakes

Dweet of the week: just one more drop
 

Games:

Metazooa: the zoology game you didn’t know you loved
 

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