Issue #575: Excalibird, bird’s eye metropolis, and Stimulation Clicker

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Issue #575 - January 10th 2025

Weekly newsletter about Web Game Development.
If you have anything you want to share with our community please let me know by replying to this email, thank you!
 

Articles:

Game design for indies: webbiness
Webbiness describes how big of an impact a game element has on your game.
Matt Hackett at Valadria

Call of Duty's massive development budgets revealed: $700 million for Black Ops Cold War
The biggest development budgets ever disclosed by a game company, buried in a court filing (but found by Game File), along with updated sales figures.
Stephen Totilo at Game File

Bye-bye Windows gaming? SteamOS officially expands past the Steam Deck
Legion Go S is cheaper without Windows; upcoming OS beta will allow for personal installs.
Kyle Orland at Ars Technica

Ubisoft taking 'decisive steps' to reshape company and renew focus on gameplay quality
Assassin's Creed Shadows has been delayed by one month so Ubisoft can incorporate player feedback.
Chris Kerr at Game Developer

Nintendo's releasing a Game Boy made of Lego
I only have one real question: Can it play Tetris?
Ethan Gach at Kotaku
 

Tutorials:

Excalibird: building Flappy Bird with Excalibur.js
Excalibur uses a theater-style metaphor to organize your games. There are Actor's which can move around and do things in the currently active Scene. All of that lives in the Engine container.
Excalibur docs
 

Tools:

Smolagents - a small library to build great agents
 

Resources:

Things we learned about LLMs in 2024
 

Demos:

Bird’s eye metropolis

Kaleidoscope

52 Dweets of the Week for 2024
 

Videos:

Vercidium: I optimised my game engine up to 12000 FPS
 

Games:

Stimulation Clicker - sensory overload on another level
 

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