Issue #358: Replay Game Jam, Alchemy, and 3DModelsCC0

Weekly newsletter about HTML5 Game Development.
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Issue #358 - November 13th 2020

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

A horse expert weighs in on the Assassin’s Creed pony debate
Trying to figure out what historical horses looked like.
Simone de Rochefort at Polygon

EA has loot boxed itself in with FIFA Ultimate Team
Publisher is in the position of having to fix its gambling problem without admitting there's a problem to fix.
Brendan Sinclair at GamesIndustryBiz

How a Guilty Gear project contributed to the collapse of Skullgirls dev Lab Zero
As he faced accusations of sexual harassment and abusive behavior, Lab Zero owner Mike "MikeZ" Zaimont tried to use a Guilty Gear GGPO project as a blunt tool to leverage his continued employment in the game industry.
Bryant Francis at Gamasutra

Unity’s first post-IPO report: revenue jumps 53% to $200.8 million
Analyst Michael Pachter of Wedbush Securities said in a note it was a "stellar quarter".
Dean Takahashi at VentureBeat
 

Jobs:

Game Tech Engineer at Poki
Are you a web tech hero and a strong advocate for web games? Are you interested in creating cutting edge web tech and helping out a growing 200+ game developer community? Then read on!

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
 

Tutorials:

Scaling a pixel art game for the browser
For a browser game with a classic “pixel art” look, dealing with different browser dimensions can be challenging. This post outlines some approaches that you might find helpful.
Elliot Nelson at 7TonShark

Build a HTML5 game like Turn mobile hit using Phaser
You have to make perfect turns by tapping at the right moment. The more you shrink the tighter the dungeon.
Emanuele Feronato's blog
 

Competitions:

Replay Game Jam
 

Tools:

Alchemy - animated SVG printer using a PythagoreanMetal engine
 

Resources:

Over 500M End-Users Depend on Our Scalable Chat & Activity Feed APIs
Build real-time chat in less time. Rapidly ship in-app messaging with our highly reliable chat infrastructure.

3DModelsCC0 - free public domain 3D models
 

Demos:

Fix wiring - Among Us

Drum sequencer with sample pad
 

Videos:

Create Tic Tac Toe with HTML, CSS, and JavaScript
 

Games:

Unblock That

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Issue #352: Web Monetization Challenge, LEd, and Roguelike Development

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Issue #350: monetize Godot, animate sprites, and plan release

Friday, September 18, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #350 - September 18th 2020 If you have anything you want to share with the HTML5

Issue #347: Memory Match, Carbonium, and clock of clocks

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Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #347 - August 28th 2020 If you have anything you want to share with the HTML5 game

Issue #346: writing a 3D engine, GothicVania pack, and nervous system

Friday, August 21, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #346 - August 21st 2020 If you have anything you want to share with the HTML5 game

Issue #338: Game Developer Day, Paint Engine, and Lastman

Friday, June 26, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #338 - June 26th 2020 If you have anything you want to share with the HTML5 game

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