Issue #360: 50 years of gaming history, Phaser Editor v3.9, and Kill The King

Weekly newsletter about HTML5 Game Development.
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Issue #360 - November 27th 2020

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

50 years of gaming history, by revenue stream (1970-2020)
While the tidal wave of gaming has only continued to swell, the driving factors have shifted over the course of gaming history.
Omri Wallach at Visual Capitalist

Shipping consoles isn’t the problem — there just aren’t enough of them
The resale market is booming, however.
Nicole Carpenter at Polygon

History of online games
Although I’m 100% confident browser games will never take over Console or Desktop games, I strongly believe their future is bright.
Iskren Ruskov at MIRKGames

Blizzard veteran Jeremy Dela Rosa launches new charity platform
Leyline will offer gamers virtual rewards as incentives for supporting good causes.
Matthew Handrahan at GamesIndustryBiz

Kahoot has acquired language learning mobile game maker Drops for up to $50 million
It’s a nice payday for the company, which has 25 million users and recently reached a revenue run rate of $10 million.
Dean Takahashi at VentureBeat
 

Jobs:

Game Tech Engineer at Poki
Are you a web tech hero and a strong advocate for web games? Are you interested in creating cutting edge web tech and helping out a growing 200+ game developer community? Then read on!

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
 

Tutorials:

HTML5 2048 game built with Phaser 3 updated: determining when there aren’t more moves
Normally, people realize they got stuck when they aren’t able to scroll the table anymore, but I never built the part of the script which can tell you when there aren’t more moves.
Emanuele Feronato's blog

Web Audio best practices for games in Phaser 3
How to get rid of excess warnings and play nice with iOS.
Tommy Leung at Ourcade
 

Events:

angularday 2020, online on December 3rd (we have ten free tickets to give away)
 

Tools:

Phaser Editor 2D v3.9.0 released - Black Friday 50% off sales and ElectronJS

Scenecentric, an open-source multimedia authoring tool for Mac and PC
 

Resources:

Over 500M End-Users Depend on Our Scalable Chat & Activity Feed APIs
Build real-time chat in less time. Rapidly ship in-app messaging with our highly reliable chat infrastructure.

Demos:

Control 2

Cityscape
 

Games:

Kill The King

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Issue #359: NFTs, hoisting, caves and waves

Friday, November 20, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #359 - November 20th 2020 If you have anything you want to share with the HTML5

Issue #358: Replay Game Jam, Alchemy, and 3DModelsCC0

Friday, November 13, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #358 - November 13th 2020 If you have anything you want to share with the HTML5

Issue #352: Web Monetization Challenge, LEd, and Roguelike Development

Friday, October 2, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #352 - October 2nd 2020 If you have anything you want to share with the HTML5 game

Issue #350: monetize Godot, animate sprites, and plan release

Friday, September 18, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #350 - September 18th 2020 If you have anything you want to share with the HTML5

Issue #347: Memory Match, Carbonium, and clock of clocks

Friday, August 28, 2020

Weekly newsletter about HTML5 Game Development. Is this email not displaying correctly? View it in your browser. Issue #347 - August 28th 2020 If you have anything you want to share with the HTML5 game

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