Messages
9/25/2022
16 : 34
Individual point of view and collaboration
Issue 110: Understanding the two modes of work and how they complement
9/18/2022
16 : 34
Design software's circle of life
Issue 110: Reactions to Adobe acquiring Figma and why it'll be okay
9/11/2022
16 : 34
Enter Dynamic Island, a major hint at Apple's Extended Reality (XR) strategy
Issue 109: Why a funky new software design pattern on the iPhone 14 Pro might hint at XR
9/4/2022
16 : 34
Practicing note rewriting
Issue 108: Tending to previous writings to keep valuable notes
8/28/2022
16 : 34
Spotlight: Brooke Clifton
Issue 107: Interview with Brooke, Staff Product Designer at Public
8/22/2022
3 : 9
Getting things done with OmniFocus
Issue 106: A look at to-do apps and sharing what works for me
8/14/2022
16 : 34
The art of experiments
Issue 105: The quantitative side of aspects of craft in product
8/7/2022
17 : 4
WTF is operations?
Issue 104: A primer on overall operations in software and design ops
7/31/2022
16 : 34
Art students are built different
Issue 103: Lessons from art school that apply to Engineering, Product, and Design
7/24/2022
16 : 34
NGL: ask me anything
Issue 102: Rapid fire AMA questions
7/17/2022
16 : 34
The skeptic, customer, and fan
Issue 101: The three perspectives to keep in mind in product development
7/10/2022
16 : 44
Celebrating 100 issues
Issue 100(!!!): We made it to the hundredth!
7/3/2022
16 : 34
The art of the demo
Issue 099: Show, don't tell is dead. Long live show AND tell
6/26/2022
16 : 34
Becoming the Duncan Idaho of design
Issue 098: The need to foster purpose in the individual contributor's path
6/19/2022
16 : 34
Mastery for generalists
Issue 097: Becoming good when you're interested in everything
6/12/2022
16 : 34
Email updates to career advisors
Issue 96: Keeping those who invested and backed you
6/5/2022
16 : 34
Recapping recharge week
Issue 95: Refactoring my life with a week off
5/29/2022
16 : 34
Reduce computation for higher quality work
Issue 94: You don't need computation as much as you think
5/22/2022
16 : 34
Invoke fun at work
Issue 93: Fun and play leads to sustainable creativity
5/15/2022
16 : 34
Designing with metaphors and allegories
Issue 92: Writing methods that articulate design problems